Code

History

Commits on d7eee98acc19e2e82d6ea00db38457d855fb96a5 to libraries/render-utils/src/FramebufferCache.cpp32
  1. Correctly represent light fbo fmtZach Pomerantz committed 10 years ago1234514
  2. more clean upsamcake committed 10 years agob5aa5fc
  3. FIxing the AO results at the border of the frame by guarding the fetch out of the framesamcake committed 10 years ago1657335
  4. Debugging the darkness and pointing out bugssamcake committed 10 years ago379c882
  5. Can now process the AO at lower resolution in orer to gsave performancessamcake committed 10 years ago6f93fb3
  6. Merging with mastersamcake committed 10 years agodf496b0
  7. Remove static shadowMapZach Pomerantz committed 10 years agob9b407f
  8. A working prototype of ao...samcake committed 10 years ago2486d94
  9. Introducing the sl files and the blurring stagessamcake committed 10 years ago52f3c7e
  10. Working on AOsamcake committed 10 years agodbc4506
  11. Final cleans and tests using R11G11B10 for lighting buffersamcake committed 10 years ago0492bb1
  12. Adding a simple manual exposure control to configure the tonemapping and expose it to js. Add a convenient way to access the Job._concept._data with templatesamcake committed 10 years agod2ebaef
  13. Merging with upstream master/graphicssamcake committed 10 years agoe70ab47
  14. Merged with upstream mastersamcake committed 10 years ago84d1e3b
  15. Nothing fancysamcake committed 10 years agoc74bbda
  16. CHanging the lighting BUffer format and adding tone mappingSam Cake committed 10 years ago9faec32
  17. Drawing background first in the Lighting buffer then lighting passes with stencil testSam Cake committed 10 years agoa018c51
  18. Introducing a true Primary Framebuffer and a different Deferred Framebuffersamcake committed 10 years agod593b82
  19. Introducing the Lighting Buffer where all the lighting is beeing accumulated, apply a manual gamma correction when copying back into the main color buffersamcake committed 10 years ago72d3939
  20. grouping the depth and stencil buffer into a single buffersamcake committed 11 years agobad5ea7
  21. FIxing the rear view mirror issue with background and fooling around with Lighting equationssamcake committed 11 years agoa2ca1c0
  22. FIx the problem with cauterizedClusterMatrices in the case rear view mirror is used. Clean the way to define the depth stencil format for texturesamcake committed 11 years ago0a351a8
  23. Putting together the stencil buffer for opaque vs background and using it for the backgroud render itemssamcake committed 11 years ago75e858c
  24. MOving forward on the background beeing drawn lastsamcake committed 11 years agodc3c9b4
  25. REmove more of the unnecessary GLBacken .h and GPUCOnfig.h include, The gpu::Context is now completely agnostic of the True BackendSam Gateau committed 11 years ago14f4c9c
  26. On mac cannot get ther erendering to properly display the overlay if the rear view mirror is active on resizesamcake committed 11 years ago52ac5b3
  27. FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simplerSam Gateau committed 11 years agocb375e8
  28. Render the rear view mirror in a separate target and then display it during overlay passSam Gateau committed 11 years agoa561874
  29. Fixing mergeSam Gateau committed 11 years agof70553e
  30. Fixing FBO bug on resizing windowsBradley Austin Davis committed 11 years ago2f13488
  31. Trying to fix oculus renderingBradley Austin Davis committed 11 years ago9596452
  32. Breaking framebuffer ops out of texture cacheBrad Davis committed 11 years agoc3a2b72