Code

History

Commits on dec7e5921c2be0df31494de2fb9f3de3b5f21f99 to interface/src/VoxelSystem.cpp122
  1. fix rendering bugsStephen Birarda committed 13 years agoe8f84ae
  2. parse the bitstream tree and create an in memory representation to renderStephen Birarda committed 13 years ago634e9c4
  3. receive bitstream from voxel server on clientStephen Birarda committed 13 years ago92fc1ed
  4. remove unused methods from VoxelSystemStephen Birarda committed 13 years ago42fe3ce
  5. include cstring for memcpyStephen Birarda committed 13 years ago99e21be
  6. add a missing glBindBuffer that caused client to crash on voxel drawingStephen Birarda committed 13 years ago012b4a9
  7. Merge remote-tracking branch 'origin/master'Philip Rosedale committed 13 years ago5c1bd68
  8. transmitter tweaksPhilip Rosedale committed 13 years agof014fcd
  9. add a voxel serverStephen Birarda committed 13 years ago686404b
  10. 100,000 voxel death star with concentric shellsPhilip Rosedale committed 13 years ago26fd44f
  11. bump up to 300000 voxels, with colorStephen Birarda committed 13 years agof004479
  12. use vertex buffer objects to speed up voxel renderingStephen Birarda committed 13 years agoe16cd4f
  13. randomly draw 50000 voxels for glDrawElements testStephen Birarda committed 13 years ago0fbb534
  14. First commit of 'Death Star' voxel planetPhilip Rosedale committed 13 years ago67115cc
  15. recursive position vector is same as rendering.Philip Rosedale committed 13 years ago5f60bf6
  16. remove deadhead (of self) at origin. First commit of voxels with LOD, recursive test pattern.Philip Rosedale committed 13 years ago15fd963
  17. Partial progress on new voxel model.Philip Rosedale committed 13 years agobd45740