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Commits on dec7e5921c2be0df31494de2fb9f3de3b5f21f99 to interface/src/Head.cpp35+
  1. cleaned up some codeJeffrey Ventrella committed 13 years agoab9fa0a
  2. clean up from headotomyJeffrey Ventrella committed 13 years agob2d5bfa
  3. I just did a headotomy (removed all head-related stuff from Avatar and made it its own class)Jeffrey Ventrella committed 13 years ago7fc2756
  4. renamed "Head" to "Avatar" and did a bunch a cleanups, including removing the three-lined commentsJeffrey Ventrella committed 13 years agoe54fd0d
  5. fixJeffrey Ventrella committed 13 years agoa9ff483
  6. fixJeffrey Ventrella committed 13 years agoe93430d
  7. Merge remote-tracking branch 'upstream/master'Jeffrey Ventrella committed 13 years agobfc4bef
  8. just did a fairly major re-ordering of avatar interaction logic in Head.cppJeffrey Ventrella committed 13 years ago86086ef
  9. only set hand state for mouse press for meStephen Birarda committed 13 years ago9c3ebf9
  10. Merge remote-tracking branch 'upstream/master'Philip Rosedale committed 13 years ago179bdc9
  11. Fixes per code reviewPhilip Rosedale committed 13 years ago33f95c6
  12. fix getter for hand state in AvatarDataStephen Birarda committed 13 years agocfbe8a7
  13. more cleanup of hand holding codeJeffrey Ventrella committed 13 years ago4e7f1ee
  14. Simplified average loudness calculation, mouths and eyebrows of other people now move again!Philip Rosedale committed 13 years ago78aa4fd
  15. added behavior in Eve for alternating between grasping and ungrasping hand (tho unable to test transmission). Also, improved readability of hand grasping logic in Head.cppJeffrey Ventrella committed 13 years agoeca6999
  16. improved avatar hand-holding logicJeffrey Ventrella committed 13 years agoee9ae3f
  17. removed pinky orientation lines in avatar bonesJeffrey Ventrella committed 13 years ago8135a45
  18. cleanupJeffrey Ventrella committed 13 years ago54aac82
  19. one more glitch...Jeffrey Ventrella committed 13 years ago61a1706
  20. fixed bug - didn't change bodyPosition in eve or voxelJeffrey Ventrella committed 13 years ago48da3f7
  21. Merge remote-tracking branch 'upstream/master'Jeffrey Ventrella committed 13 years ago428cb89
  22. made lots of changes in the logic of how my avatar encounters other avatars and detects hand stateJeffrey Ventrella committed 13 years ago61d7a82
  23. renamed "bodyPosition" to "position". (This corresponds to the position of the avatar on the ground, where y=0). I will next add a new "getBodyPosition" which returns the avatar's center of gravity - is useful for certain purposes, such as setting collision volumes, etc.Jeffrey Ventrella committed 13 years agoeb631e2
  24. some preparation for adding hand state to avatar interactionsJeffrey Ventrella committed 13 years agoa73ea8c
  25. Merge remote-tracking branch 'upstream/master'Stephen Birarda committed 13 years ago42ba5a5
  26. intial version of eve that says WALL-E every so oftenStephen Birarda committed 13 years ago7ae320d
  27. changes from Philip's push - I assumeJeffrey Ventrella committed 13 years agoe19d4fd
  28. Merge remote-tracking branch 'upstream/master'Jeffrey Ventrella committed 13 years agoa1e3149
  29. Fixes from brad's reviewPhilip Rosedale committed 13 years ago5556686
  30. Avatar head rotation, audio loudness (for facial animation) and hand state (grabbing or not) now sent in broadcast data.Philip Rosedale committed 13 years ago2ef45e8
  31. added collision code for avatar (not operational yet). and some cleanup.Jeffrey Ventrella committed 13 years ago8df6a7e
  32. First commit to re-enable gyros, removed various old head_mirror variables, now use 'lookingInMirror', etc. Local gyros now correctly drive own head.Philip Rosedale committed 13 years ago9760b7d
  33. a few cleanupsJeffrey Ventrella committed 13 years ago602fd94
  34. Merge remote-tracking branch 'upstream/master'Jeffrey Ventrella committed 13 years ago9a53832
  35. improved rendering of avatarJeffrey Ventrella committed 13 years ago3dc03f4

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