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e6f37544fd556fee686d2d4e472feb05b0b9cffd
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interface/src/renderer/ProgramObject.cpp
6
TO
Merged from master. Get rid of redundant GL fog states. Moved local light parameters to shader uniform arrays.
TonyPeng committed 12 years ago
ef4b95c
TO
Get rid of redundant GL calls for fog. Enable and disable fog during rendering stage of voxels. Moved the local light parameters to shader uniform arrays.
TonyPeng committed 12 years ago
56eadcb
SB
run regex header replacement on all cpp files
Stephen Birarda committed 12 years ago
684c6b5
SB
prepare header files for regex run against cpp
Stephen Birarda committed 12 years ago
974d8c0
AK
Now that we have a Qt context, we can use their shader classes. However, we extend the program object class with glm-enabled functions.
Andrzej Kapolka committed 13 years ago
7211fd7
AK
Added wrapper classes for shaders/shader programs to ease the process of compiling, linking, assigning uniforms, etc. They're modeled after the ones included in QtOpenGL, which we can't use at the moment because they require a Qt OpenGL context.
Andrzej Kapolka committed 13 years ago
7c8a06e