CodeHistory
- VIchanges after mergevincent committed 13 years ago
56aac70 - ZAcleanup of packet header constantsZappoMan committed 13 years ago
17f4c5d - ZAcleanup of packet header constantsZappoMan committed 13 years ago
7480283 - ZAadding CounterStats class and support for showing running average stats on voxels recieved, created, and colored in clientZappoMan committed 13 years ago
53cfd0e - ZAadding Z command to voxel server and interface, Z command allows sending "erase all" and "add scene" commandsZappoMan committed 13 years ago
5415543 - ZAfix to LOD bug caused by flip-flopped X and Z, add color randomization to inserted voxels on server, added head position display to display_stats()ZappoMan committed 13 years ago
5782978 - ZAAdded agentTypes to AgentList::broadcastToAgents() Make voxel server rebroadcast "remove voxel" messages to all it's connected heads Cleaned up processing of Remove voxel messages to live in VoxelTreeZappoMan committed 13 years ago
9220ba3 - SBdon't NULL out buffer data, just draw lessStephen Birarda committed 13 years ago
761daf6 - SBbring MAX_VOXELS_PER_SYSTEM back down to 250kStephen Birarda committed 13 years ago
ec6b8d2 - SBremove the VBO transfer frequency testsStephen Birarda committed 13 years ago
f38df55 - SBdrop redraw frequency to 0.5sStephen Birarda committed 13 years ago
3135d50 - SBonly allow VBO re-transfer every 5 seconds for testStephen Birarda committed 13 years ago
793ac84 - SBRevert "allow the bad triangles to render"Stephen Birarda committed 13 years ago
2de86bf - SBallow the bad triangles to renderStephen Birarda committed 13 years ago
b5d1ae1 - VI#19197 Create basic visual studiovincent committed 13 years ago
622053b - SBinitial LOD drop off when moving backStephen Birarda committed 13 years ago
3186254 - SBdon't do gross things if data is being written while GPU is copying itStephen Birarda committed 13 years ago
80170bd - ZAadded random color options, cleaned up compiler warnings, add reAverageParentColors when modifying voxel treeZappoMan committed 13 years ago
270f777 - SBmove the voxel tree back to originStephen Birarda committed 13 years ago
f109916 - SBMerge remote-tracking branch 'origin/master'Stephen Birarda committed 13 years ago
1b3c15a - SBmove the voxel system to 40,0,40, only re-render on new voxelsStephen Birarda committed 13 years ago
9cd314d - ZA* Moved load file and create sphere from VoxelSystem to VoxelTree * Added --local command line support to domain and voxel servers so that you can run them locally without recompiling. * made command line option parsing more cross platform * added --NoColorRandomizer to interface when loading local models * added -i file load support to voxel server to load in a preexisting model at launch * added --NoRandomVoxelSheet to voxel server to NOT create the built in voxel sheet * added first cut at 'I' command from clients to voxel server to insert voxels into voxel tree * changed ambient light settings in interface to not be so aggressive * added randInIntRange() helper to SharedUtils * tweat to pruneTree() to also repair child mask * some coding standard refactoringZappoMan committed 13 years ago
fe8b6f7 - VI#19197 Create basic visual studiovincent committed 13 years ago
83abc57 - ZAMerge branch 'master' of https://github.com/worklist/hifiZappoMan committed 13 years ago
23c6a90 - ZAFixed getCommandOption and cmOptionExists to be more porable added support for --NoConnect command line option to test running without connecting added pruneTree to VoxelTreeZappoMan committed 13 years ago
2f6b246 - SBremove un-needed AgentList include from VoxelSystemStephen Birarda committed 13 years ago
c8190b9 - ZAChanged colors of spheres to be a gradient along phi between to random colors this gives the spheres a little bit more natural look. Also increased the level of detail (smaller voxels)ZappoMan committed 13 years ago
0711539 - ZA1) Added createSphere() to VoxelSystem to create a sphere 2) Added pointToVoxel() to SharedUtils, this will give you a voxel code given x,y,z,s,r,g,b 3) Added '.' keyboard interface to create a random sphere in the local voxel systemZappoMan committed 13 years ago
ef8694d - ZAAdded a utility to VoxelSystem for loading voxels from a local file Also added a couple shared utility functions for reading command line options (since that's how you can load a local file at this point).ZappoMan committed 13 years ago
8ecc0d5 - SBpush and pop the matrix for voxel system drawStephen Birarda committed 13 years ago
6712d23 - SBscale back heads after voxel system drawStephen Birarda committed 13 years ago
5f052d7 - SBfix conditional inclusion of voxel in vertices and color arraysStephen Birarda committed 13 years ago
f979323 - SBonly add voxel to be drawn if not transparentStephen Birarda committed 13 years ago
1efbaef - SBfix rendering bugsStephen Birarda committed 13 years ago
e8f84ae - SBparse the bitstream tree and create an in memory representation to renderStephen Birarda committed 13 years ago
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