Code

History

Commits on effd00a4056799db69d213bb2d515e14e90e7bc9 to interface/src/VoxelSystem.cpp35+
  1. Merge branch 'master' of https://github.com/worklist/hifi into particle_serverZappoMan committed 12 years ago2b27c91
  2. Merge pull request #1304 from PhilipRosedale/masterZappoMan committed 12 years agobc71508
  3. get client working in refactored modeZappoMan committed 12 years ago188d52c
  4. make addChildAtIndex() use createNewElement() so we get our correct classesZappoMan committed 12 years ago4e18eaa
  5. first cut at splitting out octree base classesZappoMan committed 12 years ago9faef65
  6. Added drum sounds and voxel collision detectionPhilip Rosedale committed 12 years ago8fdd78d
  7. Move Hide/Show local voxels to a dedicated thread so that it doesn't slow performance of voxel packet processingZappoMan committed 12 years ago76b3bd4
  8. pack more compressed sections into wire packets if there is roomZappoMan committed 12 years agodac211c
  9. add section size to compressed packets to allow packing of multiple sectionsZappoMan committed 12 years agob7ee2ea
  10. cleanup debug, readd fix to not recurse subtrees when node is coloredZappoMan committed 12 years ago77590b5
  11. major pass on cleaning up voxel packets to have flags, sequence numbers, and flight time, add compression menu itemZappoMan committed 12 years ago2ce9937
  12. more menu cleanup removing developer options that are now defunctZappoMan committed 12 years agod13ebf6
  13. Merge branch 'master' of https://github.com/worklist/hifi into compressed_packetsZappoMan committed 12 years ago7021363
  14. cleanup for coding standardZappoMan committed 12 years ago25511f9
  15. more VoxelPacket compression tuningZappoMan committed 12 years agoe2f5069
  16. moved compression into VoxelPacket class. works, but too slow for larger sizesZappoMan committed 12 years agoe65f74e
  17. Lighten the shadows, remove some debug code.Andrzej Kapolka committed 12 years agof0e5872
  18. make compression optionalZappoMan committed 12 years ago6c64075
  19. More progress on shadows.Andrzej Kapolka committed 12 years ago4bcc6fd
  20. first cut at compresses voxel packetsZappoMan committed 12 years agoc2cb6df
  21. add menu option for voxel server fade in/out and dont remove local voxels when server shuts downZappoMan committed 13 years ago64d5ccf
  22. fix stutter on rotatingZappoMan committed 13 years ago9bd27e2
  23. work on debugging stutter behavior, mostly debugging and cleanupZappoMan committed 13 years agoc18de72
  24. fix thinning in voxels as points by using correct points to calculate width of voxel based on camera position relative to voxelZappoMan committed 13 years agoc4a2b3c
  25. removed dead codeZappoMan committed 13 years ago13b558c
  26. first cut a variable point size point renderingZappoMan committed 13 years agob3aac56
  27. Merge branch 'master' of https://github.com/worklist/hifi into bugfixesZappoMan committed 13 years ago054f498
  28. improve behavior of too more than _maxVoxelsZappoMan committed 13 years ago14ddb89
  29. fix voxels as points menu to work correctly on startupZappoMan committed 13 years ago3f9631d
  30. fix one call to calculateShouldRender()ZappoMan committed 13 years agoe8f5c86
  31. adjustable LOD tweaksZappoMan committed 13 years agodd7eb66
  32. more work on LOD sliderZappoMan committed 13 years ago580102b
  33. first cut at user adjustable LODZappoMan committed 13 years agofbc3a4d
  34. improvements to subtle moves for view frustum and voxel servingZappoMan committed 13 years agob4c88a8
  35. remove two debug outsZappoMan committed 13 years agob05d6e2