Code

History

Commits on f2f4a55c19ffc19bd5e06eada4bdf813976eee96 to interface/src/ui/ApplicationOverlay.cpp35+
  1. Working on mac GL issuesBradley Austin Davis committed 8 years ago95d160a
  2. Not using render resolution scale in application and display pluginOlivier Prat committed 8 years ago9f4fd47
  3. fix resolution optionSamGondelman committed 8 years agoc57c15f
  4. Merged with masterOlivier Prat committed 8 years agof5a2557
  5. GLAD polishBrad Davis committed 8 years agoacb95d1
  6. Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debugOlivier Prat committed 8 years ago92e1fe8
  7. improve audio scopeluiscuenca committed 8 years agob481a60
  8. Texture::create returns shared pointerAtlante45 committed 9 years agoad16a93
  9. Use a magic number gpu::Texture::SINGLE_MIP instead of 1Sam Cake committed 9 years agodd73cb7
  10. Moving the num mips per texture to the creator so it s immutable and simplersamcake committed 9 years agob6504bb
  11. Remove extra calls for binding default textures, not neededsamcake committed 9 years ago9bc7e41
  12. Merge remote-tracking branch 'upstream/master' into smarter_texturesBrad Davis committed 9 years agoe482eac
  13. remove Mini Mirror from View menuTriplelexx committed 9 years agoa9b1a38
  14. Working on new texture management strategyBradley Austin Davis committed 9 years ago7fb7aa8
  15. tracing polishBrad Davis committed 9 years ago30a9961
  16. Add chrome tracing supportRyan Huffman committed 9 years ago7bb2755
  17. Fix offscreen QML texture leak, improve texture sharing for same size surfacesBrad Davis committed 10 years ago9523660
  18. Remove the use of implicit ids in geometry cacheBrad Davis committed 10 years ago2705ee7
  19. Additional plugin debugging, better plugin resource cleanupBrad Davis committed 10 years ago28771cb
  20. Support external GL textures with proper fencingBrad Davis committed 10 years agoca3572f
  21. Rename clearViewTransformBrad Davis committed 10 years ago6d7edd3
  22. Batch replay reprojectionBrad Davis committed 10 years agoadcfd55
  23. First pass at threaded renderingBradley Austin Davis committed 10 years ago274321d
  24. mini mirror fades with overlaysSamGondelman committed 10 years ago50a4c8b
  25. don't render mini mirror if rendering fullscreen mirrorSamGondelman committed 10 years agod4cfe62
  26. fix mini mirrorSamGondelman committed 10 years agof0b78ea
  27. commit possible fix for testingSamGondelman committed 10 years agoa52fab0
  28. Moving GL backend out of GPUBrad Davis committed 10 years ago5ba8372
  29. Providing a cleaner way to try different paths and exploring a simpler waysamcake committed 10 years ago41d4d3b
  30. Trying to use several FBO instead to avoid changing the REnderBUffers for overlay but...samcake committed 10 years agode4345b
  31. Trying to use several FBO instead to avoid changing the REnderBUffers for overlay but...samcake committed 10 years ago8800dd8
  32. ApplicationOveraly: Fix for gray line at top of HMD UI overlayAnthony Thibault committed 10 years agoea95295
  33. Migrate composition of the overlay and pointer to the present threadBrad Davis committed 10 years ago28103cf
  34. handle startup overlay visibility correctlyBrad Hefta-Gaub committed 10 years ago366aa39
  35. CR feedbackBrad Hefta-Gaub committed 10 years ago32a7179

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