Code

History

Commits on f2f4a55c19ffc19bd5e06eada4bdf813976eee96 to libraries/render-utils/src/AnimDebugDraw.cpp35+
  1. AnimDebugDraw: Prevent multi-threaded access to shared map collection.Anthony Thibault committed 8 years agodc43d1b
  2. Moving to cmake time shader compilingBrad Davis committed 8 years ago04e84f1
  3. Added items to the developer menu for debugging physicsAnthony J. Thibault committed 8 years ago4fa9af5
  4. Debug Draw rendering now is visible on background skyboxAnthony J. Thibault committed 8 years ago2136134
  5. Fixing missing m_pi defineBrad Davis committed 8 years agof77228b
  6. Merge remote-tracking branch 'upstream/master' into android_devBrad Davis committed 8 years ago0550138
  7. Merge remote-tracking branch 'upstream/stable' into android_stableBrad Davis committed 8 years agoaeb29db
  8. Squashed scribe changesBradley Austin Davis committed 8 years agofd007e8
  9. Merged with masterOlivier Prat committed 8 years ago92279b5
  10. Fixing header orderingBrad Davis committed 8 years ago29d6813
  11. cleaning en routesamcake committed 8 years ago8dfa3aa
  12. Fixed compilation with new shader systemOlivier Prat committed 8 years ago49549ce
  13. Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ codeOlivier Prat committed 8 years ago3911ce5
  14. Scribe now outputs shaders as cpp files.Olivier Prat committed 8 years ago814de4a
  15. fixing th e bug on exit due to the debug anim draw of the avatarsSam Gateau committed 9 years agoacb9959
  16. use correct format for float literalsAndrew Meadows committed 9 years ago506f522
  17. Renaming the PendingCHanges class to Transactionsamcake committed 9 years ago6122155
  18. Fix for potential crash due to DebugDraw data race.Anthony J. Thibault committed 9 years agod38b994
  19. Encapsulate AnimPose members for easier optimizationsBrad Davis committed 9 years agoe5e9ab4
  20. Add color support to debug draw marker renderingAnthony J. Thibault committed 10 years ago620fd37
  21. Merge pull request #8422 from sethalves/sidestep-linux-gcc-bugBrad Davis committed 10 years agofdbbd70
  22. when building in debug mode on Linux, for reasons totally beyond me, this code ends up using the Vertex from FBXReader_Mesh.cpp (which is a different size so I get a crash). This change hopefully doesn't change any functionality while sidestepping what's probably a bug in gcc.Seth Alves committed 10 years ago77a49e6
  23. Merge pull request #8333 from SamGondelman/miscFixesBrad Hefta-Gaub committed 10 years agoa714f32
  24. CR changesSamGondelman committed 10 years ago9e20d92
  25. Bug fix for avatar debug marker rendering.Anthony J. Thibault committed 10 years agof24c92f
  26. misc fixes from particles branchSamGondelman committed 10 years ago676f4bd
  27. PR feedbackBrad Davis committed 10 years ago9509e32
  28. Eye tracking bug fix and debug rendering improvementAnthony J. Thibault committed 10 years ago641e152
  29. AnimDebugDraw: enable bound now that culling works. :)Anthony J. Thibault committed 10 years agod670853
  30. Removed passive-aggressive comment, (it was a late night)Anthony J. Thibault committed 10 years ago0ce004c
  31. Moved animation after physics, hand poses are in world frame.Anthony J. Thibault committed 10 years agoab19d3e
  32. Fixing the rendering of the avatar skeletonsamcake committed 10 years ago29bacd2
  33. More warning fixesAtlante45 committed 10 years ago1465817
  34. More warning fixesAtlante45 committed 10 years agod3224bf
  35. Fix warnings on windows 64bitAtlante45 committed 10 years agoce51350