Code

History

Commits on f2f4a55c19ffc19bd5e06eada4bdf813976eee96 to libraries/render-utils/src/DebugDeferredBuffer.cpp35+
  1. New SPIRV Shader toolchainBrad Davis committed 8 years agoc8e664a
  2. pointersSamGondelman committed 8 years agoc10bb7d
  3. move stage frames to varyingsSamGondelman committed 8 years agode90ce5
  4. fix framebuffer debugSamGondelman committed 8 years agodff8292
  5. Fixing crash on exit, deferred debugging toolBrad Davis committed 8 years agoa1a1a03
  6. Shader refactoring for explicit bindingsBrad Davis committed 8 years agoae8f841
  7. Moving to cmake time shader compilingBrad Davis committed 8 years ago04e84f1
  8. Fixed android compilation error and removed _glUniformi callOlivier Prat committed 8 years ago51fe60e
  9. Switched shadow maps to sampler2DArrayShadow to try to fix on MacOlivier Prat committed 8 years agode831ff
  10. Merged with masterOlivier Prat committed 8 years agof5a2557
  11. Fixed compilation with new shader systemOlivier Prat committed 8 years ago49549ce
  12. Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ codeOlivier Prat committed 8 years ago3911ce5
  13. Scribe now outputs shaders as cpp files.Olivier Prat committed 8 years ago814de4a
  14. Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debugOlivier Prat committed 8 years ago92e1fe8
  15. Merged with samcake's 'black' branchOlivier Prat committed 8 years ago1ce1aca
  16. Merge branch 'master' of git://github.com/highfidelity/hifi into csmOlivier Prat committed 8 years ago0b6dcb2
  17. Add bullet and draco to precompiled librariesBradley Austin Davis committed 8 years agod6072f2
  18. Much better cascade blendOlivier Prat committed 8 years agob246c47
  19. Working shadow cascade debugging view in Luci appOlivier Prat committed 8 years ago917ce71
  20. Adjusted cascade partitionsOlivier Prat committed 8 years agod14ebdc
  21. Working CSM with smooth blend between cascades. Switched to 4 1024 cascadesOlivier Prat committed 8 years ago74b0b52
  22. Cascade selection working on shadow but not in Luci debug modeOlivier Prat committed 8 years agoac0e816
  23. Shadow maps rendered in cascadesOlivier Prat committed 9 years ago103e036
  24. Added Cascade subclass in LightStage ShadowOlivier Prat committed 9 years agoe0b36b8
  25. Shadows are now cast by the current zone key light (sun)Olivier Prat committed 9 years agoa34db5f
  26. introducing the Velocity buffer pass generationsamcake committed 9 years ago2f0eee5
  27. adding assert or checks whenever getting a scene stageSam Gateau committed 9 years ago0c37554
  28. less comments & constantSam Gateau committed 9 years ago5e05c41
  29. Keep cleaning up the DeferredLightingEffect , removing stage s from there...Sam Cake committed 9 years ago07e18eb
  30. Rendering improvements based on spectator-camera changesZach Fox committed 9 years ago52ea7e7
  31. simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'samcake committed 9 years ago63fe579
  32. Revert "Revert "Fixing the rendering bug triggered with Nvidia driver 381.65""samcake committed 9 years agof823105
  33. Revert "Fixing the rendering bug triggered with Nvidia driver 381.65"samcake committed 9 years agoab3d399
  34. Introducing a fix to the graphics bugSam Cake committed 9 years agob1a4bc3
  35. Introducing a fix to the graphics bugSam Cake committed 9 years agoda1355d