Code

History

Commits on f2f4a55c19ffc19bd5e06eada4bdf813976eee96 to libraries/render-utils/src/DeferredLightingEffect.cpp35+
  1. New SPIRV Shader toolchainBrad Davis committed 8 years agoc8e664a
  2. Merge pull request #14119 from SamGondelman/varyingJohn Conklin II committed 8 years ago72c9f69
  3. Delete Default-Sky-9-cubemap.texmetaSam Gondelman committed 8 years ago121fc72
  4. pointersSamGondelman committed 8 years agoc10bb7d
  5. bake default skyboxSamGondelman committed 8 years ago49553e0
  6. move stage frames to varyingsSamGondelman committed 8 years agode90ce5
  7. Cleanup dead declarationsBrad Davis committed 8 years agoac84a49
  8. Completely remove the texcoord frame transform as we don;t use it at allsam gateau committed 8 years ago6b994ba
  9. Add comment in shader and fix bad cull modesam gateau committed 8 years agob7d8b92
  10. REmove the texture Transform for deferred_light slv which then makes it work correctly on AMDsam gateau committed 8 years ago5ae604f
  11. Shader refactoring for explicit bindingsBrad Davis committed 8 years agoae8f841
  12. Moving to cmake time shader compilingBrad Davis committed 8 years ago04e84f1
  13. Separate scale between 3D rendering and HUDOlivier Prat committed 8 years ago703fc20
  14. Switched shadow maps to sampler2DArrayShadow to try to fix on MacOlivier Prat committed 8 years agode831ff
  15. disable shadows in secondary cameraSamGondelman committed 8 years ago97ee028
  16. Use pooled gpu batchesBrad Davis committed 8 years ago9c26b2c
  17. FIxing the transparent ambient lighting bugsamcake committed 8 years ago179801d
  18. restoring the sampler desc layout to fix ktx cache and fixing the bug shadow when turning global shadow on offSam Gateau committed 8 years ago167db14
  19. Merge branch 'master' of http://github.com/highfidelity/hifi into taaOlivier Prat committed 8 years ago2d71d7d
  20. Moved shadows and ambient occlusion to menu checkboxes.Nissim Hadar committed 8 years ago6f84e4c
  21. Merged with masterOlivier Prat committed 8 years agof5a2557
  22. Fixed possible crash.Nissim Hadar committed 8 years agoa679b6f
  23. Merge branch 'master' of https://github.com/highfidelity/hifi into shadowControlsOffZvorkNissim Hadar committed 8 years ago34aab4a
  24. Merge pull request #12328 from Atlante45/fix/misc-bugsJohn Conklin II committed 8 years agod084e58
  25. Global graphics flag default to on. Added cast shadows flag to zone/keylight. Exit the RenderShadowMap job if current keylight doesn't cast shadows.NissimHadar committed 8 years ago950a62f
  26. Misc bug fixesAtlante45 committed 8 years ago8ebb3e5
  27. Merged with masterOlivier Prat committed 8 years ago5e6300c
  28. Merged with masterOlivier Prat committed 8 years ago95882e0
  29. Merged with masterOlivier Prat committed 8 years agoc92a997
  30. Merged with masterOlivier Prat committed 8 years agoe6caa83
  31. Merged with masterOlivier Prat committed 8 years agoefa6a8c
  32. Fixed compilation with new shader systemOlivier Prat committed 8 years ago49549ce
  33. Merge remote-tracking branch 'upstream/master' into androidBrad Davis committed 8 years ago6a06bf4
  34. Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ codeOlivier Prat committed 8 years ago3911ce5
  35. rename model:: -> graphics::humbletim committed 8 years agob91d536

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