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History

Commits on f2f4a55c19ffc19bd5e06eada4bdf813976eee96 to libraries/render-utils/src/GeometryCache.cpp35+
  1. Fix new Mac warningsClement committed 8 years ago8983fe2
  2. Cleanup dead declarationsBrad Davis committed 8 years agoac84a49
  3. Shader refactoring for explicit bindingsBrad Davis committed 8 years agoae8f841
  4. Moving to cmake time shader compilingBrad Davis committed 8 years ago04e84f1
  5. possible fix for gl crashSamGondelman committed 8 years ago9dfc61a
  6. FIxing the transparent ambient lighting bugsamcake committed 8 years ago179801d
  7. Removed TAA from web shaders. With reduced jittering, jittering on these objects is less noticeableOlivier Prat committed 8 years ago0800c5e
  8. cleanup and fix forward procedural renderingSamGondelman committed 8 years agoe0b2c07
  9. forward pipelines for primitivesSamGondelman committed 8 years ago0c06957
  10. Merge pull request #12588 from SamGondelman/shapeTexJohn Conklin II committed 8 years ago2d63afb
  11. CRSamGondelman committed 8 years ago984a483
  12. apply taa to text and web entities/overlaysSamGondelman committed 8 years ago4adc357
  13. warningsSamGondelman committed 8 years ago96e48a0
  14. materials on primitivesSamGondelman committed 8 years ago19e4fb2
  15. Merge branch 'master' into 21709David Rowe committed 8 years agoa782b67
  16. use shared buffer_helpers::clonehumbletim committed 8 years ago4d43e54
  17. merge and a little cleanupSamGondelman committed 8 years ago4c6169e
  18. interim checkinhumbletim committed 8 years ago5791ca4
  19. Entity properties JSDocDavid Rowe committed 8 years ago67cfe78
  20. Merge remote-tracking branch 'upstream/master' into decalsSamGondelman committed 8 years ago5337377
  21. Merge remote-tracking branch 'upstream/master' into decalsSamGondelman committed 8 years ago4d4294d
  22. wip finish adding material entitySamGondelman committed 8 years agod7f4b03
  23. BufferView <-> QVariant/QScriptValue conversionhumbletim committed 8 years ago06afaa7
  24. Merged with masterOlivier Prat committed 8 years ago95882e0
  25. Merged with masterOlivier Prat committed 8 years agoefa6a8c
  26. Fixed compilation with new shader systemOlivier Prat committed 8 years ago49549ce
  27. Merge remote-tracking branch 'upstream/master' into androidBrad Davis committed 8 years ago6a06bf4
  28. Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ codeOlivier Prat committed 8 years ago3911ce5
  29. rename libraries/model(src/model) -> libraries/graphics(src/graphics)humbletim committed 8 years ago08ccda9
  30. Adding the batch as aprameter to the custom pipeline register to be able to make program through a call to runLamda in order to perform the make call in the present thread where the gl context is validSam Gateau committed 8 years agod6e771f
  31. fixing the stencil not clearing correctly and shaders not compiled correctly in main threadSam Gateau committed 8 years ago331a8f3
  32. Scribe now outputs shaders as cpp files.Olivier Prat committed 8 years ago814de4a
  33. Removed glColor reset hack in MeshPartPayload and replaced it by a reset of the color attribute to white in the execution of the setInputFormat command of the various GLBackendsOlivier Prat committed 8 years agobd66640
  34. Add Shape API types JSDocDavid Rowe committed 8 years ago9167172
  35. add width param to vertex shaderluiscuenca committed 9 years ago1791ed0