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Commits on f2f4a55c19ffc19bd5e06eada4bdf813976eee96 to libraries/render-utils/src/Model.cpp35+
  1. 3D KeyboardDante Ruiz committed 8 years ago501746b
  2. Rename HFMGeometry to HFMModel and adjust related variablessabrina-shanman committed 8 years agocbca77b
  3. Re-name FBXGeometry to HFMGeometry and do the same for related classessabrina-shanman committed 8 years agobecee7f
  4. CRSamGondelman committed 8 years ago47c6825
  5. move blendshape buffers to render threadSamGondelman committed 8 years ago327c2f4
  6. And more changes for better syntax and less useless stuffsam gateau committed 8 years ago5d0f2e3
  7. Unify the the packing of the blendshape offset for simplicity and settle on the name DrawcallUniformsam gateau committed 8 years agoff24a99
  8. FOUnd a working path for gl41Sam Gateau committed 8 years agoc95c736
  9. Check and fixed the shader for nvidia regarding the unpacked variable name, adjust luci.js to be able to move the viewportSam Gateau committed 8 years agod1d4920
  10. trying and failing andad trying and rince and repeatsam gateau committed 8 years ago392e2ff
  11. Exploring the possible packing schemes and trying to debug the tangentSam Gateau committed 8 years ago5842416
  12. Packing normal and tangentssam gateau committed 8 years ago1ff4c54
  13. Packing the offsets and catching up performancesSam Gateau committed 8 years agofaf4898
  14. adjusting page size but still seeing a perf dropsam gateau committed 8 years ago215818e
  15. Exploring the bad peroformancesSam Gateau committed 8 years ago8923055
  16. Addressing the merge with mastersam gateau committed 8 years ago34203c6
  17. bringing back a bug fix from samuelsam gateau committed 8 years ago1e112d3
  18. improve blender queuingSamGondelman committed 8 years ago21cd394
  19. Exposing the drawcall user info just a uint16 right now and use it for the skinning and blendshapesam gateau committed 8 years ago7cf7eaa
  20. pleaseSamGondelman committed 8 years agod772cdb
  21. Apply fix to gl41 backend needed for proper Resource BUffer on gl41sam gateau committed 8 years ago5d80a89
  22. update shaderssam gateau committed 8 years ago4fc6466
  23. bringing the blendshape in skin shader only work in mastersam gateau committed 8 years agoec6117e
  24. fix everythingSamGondelman committed 8 years ago2b20912
  25. I hate blendshapesSamGondelman committed 8 years ago1a36693
  26. please workSamGondelman committed 8 years agocde2dc2
  27. fix blendshapes one last timeSamGondelman committed 8 years ago028092f
  28. Merge pull request #13900 from SamGondelman/blendshapeCrashSam Gondelman committed 8 years ago067d7b2
  29. fix blendshapes crashSamGondelman committed 8 years ago248c262
  30. merge with masterSamGondelman committed 8 years ago0c8a4cc
  31. faster aabox ray intersection and pre-computed inverse directionSamGondelman committed 8 years agoaae06e8
  32. fix compile errors, maybeSamGondelman committed 8 years agoff6020e
  33. Merge remote-tracking branch 'upstream/master' into perfSamGondelman committed 8 years ago70f4d0c
  34. add to statsSamGondelman committed 8 years agob5b7167
  35. ordered ray/parabola intersection codeSamGondelman committed 8 years ago5c0b12a

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