Code

History

Commits on f2f4a55c19ffc19bd5e06eada4bdf813976eee96 to libraries/render-utils/src/RenderDeferredTask.cpp35+
  1. pointersSamGondelman committed 8 years agoc10bb7d
  2. move stage frames to varyingsSamGondelman committed 8 years agode90ce5
  3. Merge pull request #13778 from SamGondelman/bloomJohn Conklin II committed 8 years agofcdbc6c
  4. Remove the separate depth buffer for in front overlay, only useful for debug and it breaks in macSam committed 8 years agocd7ca96
  5. Merged with masterOlivier Prat committed 8 years ago2584ce4
  6. working on enabling bloomSamGondelman committed 8 years ago2959a40
  7. Fixed draw frustum and draw aabb codeOlivier Prat committed 8 years ago92e6451
  8. Fix OSX buildBradley Austin Davis committed 8 years agofc51b93
  9. Shader refactoring for explicit bindingsBrad Davis committed 8 years agoae8f841
  10. Improvement of debug shadow scriptOlivier Prat committed 8 years agof2a0102
  11. Repaired Luci shadow cascade and depth visualisationOlivier Prat committed 8 years agod1d6782
  12. Merge pull request #13582 from Zvork/scaleJohn Conklin II committed 8 years agob59e9f9
  13. Fixed render resolution scale with TAAOlivier Prat committed 8 years ago22420db
  14. Separate scale between 3D rendering and HUDOlivier Prat committed 8 years ago703fc20
  15. Added lighting model to haze to be able to turn it on/offOlivier Prat committed 8 years ago4b7b14f
  16. Fixing haze bug on Mac, and potentially AMDOlivier Prat committed 8 years ago4a25090
  17. disable shadows in secondary cameraSamGondelman committed 8 years ago97ee028
  18. get rid of overlay pipelines and just use forward renderingSamGondelman committed 8 years agoaec7206
  19. Re review adjustmentssamcake committed 8 years ago386c0f9
  20. INtroduce RenderConstants header file to define the alias names for Tag and Layer for Hifi REnder EngineSam Gateau committed 8 years ago513acc5
  21. FIxing the transparent ambient lighting bugsamcake committed 8 years ago179801d
  22. Fixed bug with highlighting and TAAOlivier Prat committed 8 years agobed7752
  23. Jitter is now set through a batch commandOlivier Prat committed 8 years agoc6d598c
  24. Moved not in front overlays and highlight before TAA and BloomOlivier Prat committed 8 years agocfacd80
  25. Tweaked bloom intensity mixOlivier Prat committed 8 years ago2974e05
  26. Merged with masterOlivier Prat committed 8 years agof0a7a9b
  27. Merged with masterOlivier Prat committed 8 years agoda6bd92
  28. Swap order of the ZoneRendererJob with DrawLocalLights to fix the local lightssamcake committed 8 years ago923c81a
  29. Switched back velocity buffer job to original place while I try to get more info on how/where that tablet is renderedOlivier Prat committed 8 years ago12d7e89
  30. Moved velocity buffer job just before antialiasing job to be sure tablet model in HMD writes correct velocity and gets properly antialiasedOlivier Prat committed 8 years agod288ebe
  31. Limited sharpen rangeOlivier Prat committed 8 years agoc04bf09
  32. Moved antialiasing before tonemappingOlivier Prat committed 8 years ago419e064
  33. Merged from orgin taaOlivier Prat committed 8 years ago9cfe53b
  34. Merged with masterOlivier Prat committed 8 years agof5a2557
  35. Merge branch 'master' of http://github.com/highfidelity/hifi into taaOlivier Prat committed 8 years ago1aa4191