Code

History

Commits on ff132fa7128acf44d73136f8e348f13524052d90 to libraries/render-utils/src/AnimDebugDraw.cpp31
  1. PR feedbackBrad Davis committed 10 years ago9509e32
  2. Eye tracking bug fix and debug rendering improvementAnthony J. Thibault committed 10 years ago641e152
  3. AnimDebugDraw: enable bound now that culling works. :)Anthony J. Thibault committed 10 years agod670853
  4. Removed passive-aggressive comment, (it was a late night)Anthony J. Thibault committed 10 years ago0ce004c
  5. Moved animation after physics, hand poses are in world frame.Anthony J. Thibault committed 10 years agoab19d3e
  6. Fixing the rendering of the avatar skeletonsamcake committed 10 years ago29bacd2
  7. More warning fixesAtlante45 committed 10 years ago1465817
  8. More warning fixesAtlante45 committed 10 years agod3224bf
  9. Fix warnings on windows 64bitAtlante45 committed 10 years agoce51350
  10. gpu::Shader::create* return shared_ptrAtlante45 committed 10 years ago3da80f5
  11. AnimDebugDraw Removed unused drawing code.Anthony J. Thibault committed 10 years agoe2f031e
  12. Avatar Debug Draw Default Pose now worksAnthony J. Thibault committed 10 years agofe683ed
  13. Rig: Switched over to use AnimPoses instead of JointStatesAnthony J. Thibault committed 10 years ago982e2c0
  14. more warning fixesBrad Hefta-Gaub committed 11 years ago5e82b9c
  15. Fix for AnimDebugDraw crash on shutdown.Anthony J. Thibault committed 11 years ago90a5512
  16. Added shared DebugDraw singleton.Anthony J. Thibault committed 11 years agod04f4d4
  17. quiet compilerSeth Alves committed 11 years ago49ee251
  18. Added head target to AnimGraph IK node.Anthony J. Thibault committed 11 years ago7996a02
  19. Now with less copies.Anthony J. Thibault committed 11 years ago6d5927c
  20. AnimDebugDraw ImprovementsAnthony J. Thibault committed 11 years ago69e463b
  21. Added animation debug draw items to menu.Anthony J. Thibault committed 11 years ago30264e9
  22. Improvement to bone link rendering when bones are large.Anthony J. Thibault committed 11 years ago778521f
  23. Better AnimDebugDraw renderingAnthony J. Thibault committed 11 years agob7a9b54
  24. Got to the bottom of the bind pose question.Anthony J. Thibault committed 11 years ago559367d
  25. Found and fix source of memory corruption.Anthony J. Thibault committed 11 years agod8a2034
  26. removed scale for fight club modelAnthony J. Thibault committed 11 years ago69cc270
  27. Better debug rendering of animations.Anthony J. Thibault committed 11 years ago55da34f
  28. WIP, animNode renderingAnthony J. Thibault committed 11 years agodf79463
  29. optimizations for debug rendering of AnimSkeletonAnthony J. Thibault committed 11 years agod1fdbe3
  30. Debug rendering of MyAvatar’s skeletonModel skeletonAnthony J. Thibault committed 11 years agob8bae7c
  31. Added AnimDebugDraw to render-utilsAnthony J. Thibault committed 11 years ago91ca13c