Code

History

Commits on ff132fa7128acf44d73136f8e348f13524052d90 to libraries/render-utils/src/DebugDeferredBuffer.cpp35+
  1. Fixing build warningssamcake committed 10 years agoa4ad465
  2. Performing the curvature generation and diffusion at half the resolutionsamcake committed 10 years ago5a0ce81
  3. Carrefully improving the curvature generation performancessamcake committed 10 years ago9332f82
  4. Instrumenting the GPU git statussamcake committed 10 years ago076b8cd
  5. Clenaing the rendering and the framebuffer allocationssamcake committed 10 years agocde17ec
  6. BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymoresamcake committed 10 years agoba75907
  7. Cleaning up the lighting with the simpler approach where emissive and lightmap is displayed on forwardsamcake committed 10 years ago2fbdb22
  8. Bringing Beckmann specular to the lightingsamcake committed 10 years ago9a604d0
  9. introducing the depth aware blursamcake committed 10 years ago197d49f
  10. Bringing the Scattering type to the pixels and having a different shading during the lighting pass (for global right now)samcake committed 10 years ago0c88283
  11. After trying stop trying to expose a generic [] operator on Varying and Containerssamcake committed 10 years agoe31a3b4
  12. Current statesamcake committed 10 years ago414c43c
  13. Many improvmentssamcake committed 10 years ago28886f6
  14. Merge branch 'master' of https://github.com/highfidelity/hifi into skinsamcake committed 10 years ago75a2864
  15. save current statesamcake committed 10 years ago0b87336
  16. A lot more stuff to try to see the skin scatteringsamcake committed 10 years agoe690222
  17. Intoducing the bluring as a separate Job reusable and the first version of curvaturesamcake committed 10 years ago75a5f6b
  18. Adding acleaner way to do all the deferred frame transform manipulationsamcake committed 10 years ago0ea1e7c
  19. Fixing the gamma correction for the debug view of occlusionsamcake committed 10 years ago079f6af
  20. Merge branch 'master' of https://github.com/highfidelity/hifi into lemonsamcake committed 10 years ago303cade
  21. fixing the web enitites lighting, still need to solve the sRGB for it, starting to introduce the unlit feature to the overlayssamcake committed 10 years ago615f402
  22. use references not pointers for ViewFrustumsAndrew Meadows committed 10 years agobcf2cc8
  23. INtroducing the unlit mode for fragmentssamcake committed 10 years agoe306a24
  24. Introducing the unlit materialsamcake committed 10 years ago2d57396
  25. cleaning up macos warnings, separating Metallic maps from the default, gamma corrected gray texturessamcake committed 10 years ago96fb9c4
  26. Fixing the way the Obscurance is used with the ssao mapsamcake committed 10 years ago287bfed
  27. Adding support for emissive and occlusion maps, on to pr landsamcake committed 10 years agoa0d7ce1
  28. MOving forward with PBR rendering, cleaning up the lighting shaders and the packi/unpack deferredBuffer shaderssamcake committed 10 years ago39a7852
  29. Changing diffuse to albedo and breaking everything...samcake committed 10 years ago0ad7bac
  30. Add suffix Mode to DebugMode enum to avoid collisionZach Pomerantz committed 10 years ago49c1285
  31. Cleanup new render settingsZach Pomerantz committed 10 years ago5009e87
  32. Explicitly emit dirty for AO/DebugZach Pomerantz committed 10 years agoe739028
  33. Gut RenderContextZach Pomerantz committed 10 years agof3265db
  34. Add Job::Config to DebugDeferredBufferZach Pomerantz committed 10 years agoccbec54
  35. Merge branch 'master' of github.com:highfidelity/hifi into flag/shadowsZach Pomerantz committed 10 years agodee8e0b