Code

History

Commits on ff132fa7128acf44d73136f8e348f13524052d90 to libraries/render-utils/src/RenderDeferredTask.cpp35+
  1. Better groupint of the diffuseion of the curvature for easier fix for mini mirrorsamcake committed 10 years agoa8dd06a
  2. Fixing build warningssamcake committed 10 years agoa4ad465
  3. Performing the curvature generation and diffusion at half the resolutionsamcake committed 10 years ago5a0ce81
  4. REmoving problematic timers for macsamcake committed 10 years agocfa51ae
  5. Carrefully improving the curvature generation performancessamcake committed 10 years ago9332f82
  6. Instrumenting the GPU git statussamcake committed 10 years ago076b8cd
  7. REvisiting the RangeTimer to measure the real gpu durationsamcake committed 10 years ago22ac95d
  8. FIxing the mini mirror perf issue and the gamma correctionsamcake committed 10 years agoa42f9a5
  9. Fix the mini mirror perf issue and improve the debugDeferredLighting scriptsamcake committed 10 years ago219b41e
  10. cleaning compilation warnings and tuning the FBX material mapping passsamcake committed 10 years ago307243d
  11. Cleaning the gpu-test app to work with the new deferred pipelinesamcake committed 10 years ago9f91dd5
  12. more clean upsamcake committed 10 years ago51594fe
  13. Clenaing the rendering and the framebuffer allocationssamcake committed 10 years agocde17ec
  14. Less commentssamcake committed 10 years ago504e9f1
  15. BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymoresamcake committed 10 years agoba75907
  16. Unifying the lighting pass for scaterring and notsamcake committed 10 years ago1eb4acf
  17. Adding the lighting model class to configure accross the jobs the lightingsamcake committed 10 years ago2a52f1d
  18. FIxing the bad brdf and adding better debug tool and better Pipeline architecturesamcake committed 10 years agoab21a5a
  19. introducing the depth aware blursamcake committed 10 years ago197d49f
  20. CLeaning up and debugging the splotchsamcake committed 10 years agoe95a31f
  21. Curvature is looking correct now without artefact, moving on to the lightingsamcake committed 10 years ago884b921
  22. MErging and still trying to understand the curvature isssuesamcake committed 10 years ago3ec14fd
  23. Introducing the deferredFRameTransform to DeferredLighting Effect and simplifying the rendering!samcake committed 10 years ago350f064
  24. Protoype donesamcake committed 10 years ago42eaaf7
  25. Current statesamcake committed 10 years ago414c43c
  26. Fixing the VaryingPair problemsamcake committed 10 years agof69c72f
  27. Pushing a shitty state where the pairs of Varyings don;t get copied correctlysamcake committed 10 years ago6a5dff0
  28. Adding the depth aware blursamcake committed 10 years agoc325cc5
  29. Many improvmentssamcake committed 10 years ago28886f6
  30. A lot more stuff to try to see the skin scatteringsamcake committed 10 years agoe690222
  31. Intoducing the bluring as a separate Job reusable and the first version of curvaturesamcake committed 10 years ago75a5f6b
  32. Adding acleaner way to do all the deferred frame transform manipulationsamcake committed 10 years ago0ea1e7c
  33. add locks and explicitly copy ViewFrustumsAndrew Meadows committed 10 years ago71b2d64
  34. use references not pointers for ViewFrustumsAndrew Meadows committed 10 years agobcf2cc8
  35. Updating & Merging with mastersamcake committed 10 years ago265f6f1

Keyboard shortcuts

General

Show keyboard shortcuts
?
Focus the current search
/

Issues and pull requests

Open filters
f

Issues, pull requests and Inbox

Select next item
j↓
Select previous item
k↑
Open selected item
Enter
Dismiss filters or clear selection
Esc

Repository code

Go to file
t