Code

History

  1. Workaround for too large properties already on a serverKarol Suprynowicz committed 10 months agoe583e11
  2. BUGZ-1046 - send entity packets reliably for initial queryRoxanne Skelly committed 7 years agoa991b6d
  3. The right way to restrict private user data:Zach Fox committed 7 years ago2ce9e9e
  4. Honor full scene resendsClement committed 7 years ago5945823
  5. Change EntityQueryInitialResultsComplete protocol to use exclusive sequence numberSimon Walton committed 8 years agodd098f0
  6. Don't explicitly use data method of shared node pointerSimon Walton committed 8 years ago6f1487b
  7. Fix sequence number encoding issueSimon Walton committed 8 years agoa320308
  8. Send spherical view from Interface rather than creating in ESSimon Walton committed 8 years ago8c512ec
  9. Reset known entity-state when leaving initial send stateSimon Walton committed 8 years ago3d1fe7d
  10. Implement client-side enable physics once indicated EntityData has arrivedSimon Walton committed 8 years ago0cec9a7
  11. Move sending of completion packet up to EntityTreeSendThreadSimon Walton committed 8 years ago2c06487
  12. Set params.stopReason in another placeSimon Walton committed 8 years ago8f02834
  13. Initial code for AC side of Enabling Physics planSimon Walton committed 8 years ago47e99cd
  14. Move all wire frustums to conical frustumsClement committed 8 years ago27c471e
  15. Send Entity Query via conical frustumsClement committed 8 years ago67c119c
  16. WIP Only use conical frustums on the serverClement committed 8 years agod774dc2
  17. CRClement committed 8 years agod47ddbd
  18. Fix entity server crashClement committed 8 years ago69a7f2d
  19. DRY traversal scan callbacksClement committed 8 years ago3862a02
  20. EntityServer traversal aware of all ViewFrustumsClement committed 8 years ago49fad3d
  21. add simulation ownership expiryAndrew Meadows committed 8 years agoa0f3e3a
  22. EntityServer should update a previously matched entity.Simon Walton committed 8 years agoe81fba2
  23. add diff traversal reset when resetting stateStephen Birarda committed 8 years agodd27e3d
  24. add clearing of known state if client resets ES connectionStephen Birarda committed 8 years agoeedb77d
  25. Resending full scene is not necessary after allDavid Rowe committed 9 years ago05275af
  26. Record only explicitly filtered-in entities for flagging extrasDavid Rowe committed 9 years agoa76b785
  27. Pin node pointerDavid Rowe committed 9 years ago4a5f521
  28. Fix serverScripts not being able to see entities in parent/child treeDavid Rowe committed 9 years ago328fc29
  29. indent switch statement, use const refAndrew Meadows committed 9 years ago01304de
  30. namechange: apparentAngle --> angularDiameterAndrew Meadows committed 9 years ago5dcd6bc
  31. remove cruft and add commentsAndrew Meadows committed 9 years ago1c30f74
  32. track traversal time, rename entity server statSamGondelman committed 9 years agof7af581
  33. remove extra parensAndrew Meadows committed 9 years ago99265a5
  34. remove old debug infoAndrew Meadows committed 9 years ago25d2508
  35. fix Differential scan logic for LOD cullingAndrew Meadows committed 9 years ago49e11d2