Code

History

  1. Change minimum angular velocity to a lower oneKarol Suprynowicz committed 2 years agoba78d25
  2. Fix entity density not setting and not updating for motion statesksuprynowicz committed 2 years ago9a00edd
  3. fix logic around updating off-thread shapesAndrew Meadows committed 7 years agoa0841c9
  4. overhaul of MotionState and shape creationsAndrew Meadows committed 7 years ago3eed821
  5. Add fit AABox for avatar and implement multisphere on shapeManagerluiscuenca committed 7 years ago95fca82
  6. Other avatar detailed collisions on motion stateluiscuenca committed 7 years agof19201f
  7. other avatars motion statesluiscuenca committed 7 years ago4a8bbd7
  8. don't assign null Shape to RigidBody already in physics simulationAndrew Meadows committed 8 years agoc6cde2d
  9. ignore other-avatar angularVelocity in physics simulationAndrew Meadows committed 8 years agoc939699
  10. use smaller CCD spheres for thin objectsAndrew Meadows committed 8 years agocf04a91
  11. fix deactivation slow-spinning kinematicsAndrew Meadows committed 8 years ago9c32a38
  12. avoid crash in inertia calculation of btBvhTriangleMeshShapeAndrew Meadows committed 8 years ago93ac70e
  13. Fix non self-sufficient headersClement committed 8 years agoda9fb9c
  14. add asserts to catch dangling pointers soonerAndrew Meadows committed 9 years ago971855e
  15. Cleaned up the counters for memorysamcake committed 9 years agoc449229
  16. support for variable avatar mass by sizeAndrew Meadows committed 9 years agod065b56
  17. fix typo: physcis --> physicsAndrew Meadows committed 9 years agoa31a861
  18. Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"Anthony J. Thibault committed 9 years ago89ae3b3
  19. fix spelling: physcis --> physicsAndrew Meadows committed 9 years ago2bbe2be
  20. const shapes, and use *MotionState::setShape()Andrew Meadows committed 10 years agodaff897
  21. added virtual ObjectMotionState::setShape()Andrew Meadows committed 10 years ago1ed76ae
  22. protect physics against bad entity propertiesAndrew Meadows committed 10 years ago4c9ec7c
  23. fix bug where kinematic objs pop on first stepAndrew Meadows committed 10 years ago8cbec06
  24. update Aabb's of static objects when they moveAndrew Meadows committed 10 years agobb59860
  25. Revert "faster kinematic motion for entities"Seth Alves committed 10 years ago69bb0eb
  26. add and fix commentsAndrew Meadows committed 10 years ago7ea81f3
  27. CollisionWorld only updates _active_ AabbsAndrew Meadows committed 10 years ago25fbf92
  28. namechange MotionType to PhysicsMotionTypeAndrew Meadows committed 10 years ago8b420ad
  29. collision mask bit reinterpretationAndrew Meadows committed 10 years ago6c49d81
  30. overhaul of MotionState cleanupAndrew Meadows committed 10 years ago6eb1770
  31. namechangeAndrew Meadows committed 10 years ago4208380
  32. revert accidental CCD changeStephen Birarda committed 10 years ago2acfbd0
  33. resolve conflicts on merge with huffman/baseballStephen Birarda committed 10 years agof07314f
  34. Merge pull request #6292 from huffman/physics-continuous-collision-detectionAndrew Meadows committed 10 years ago527408c
  35. always update physics properties when they changeAndrew Meadows committed 10 years agoe26081e