Code

History

  1. Add padding for vertex buffers to keep alignmentKarol Suprynowicz committed 1 year ago960c436
  2. Buffer usage flagsBrad Davis committed 8 years agoea485d0
  3. Merge branch 'protocol_changes' into samplerPropHifiExperiments committed 1 year ago54155ad
  4. more fade plumbingHifiExperiments committed 1 year ago0f8af93
  5. image sampler propHifiExperiments committed 1 year ago75e2f85
  6. Merge remote-tracking branch 'overte/master' into taaHifiExperiments committed 1 year ago79484c4
  7. Merge remote-tracking branch 'overte/master' into taaHifiExperiments committed 2 years agoce7c304
  8. Merge branch 'master' into stagesHifiExperiments committed 2 years agobdf3568
  9. remove unnecessary stage::getNamesHifiExperiments committed 2 years agod515887
  10. static pipelines + misc render cleanupHifiExperiments committed 2 years ago6876742
  11. DRY up stage classes with templatesHifiExperiments committed 2 years ago9da9eb3
  12. minor cleanup, copyrightHifiExperiments committed 2 years agod5e251d
  13. merge old workHifiExperiments committed 2 years ago56f697e
  14. Fix binding to temporary transitionStage pointersabrina-shanman committed 7 years ago9a75fee
  15. Add debug icons for transitionssabrina-shanman committed 7 years ago971d563
  16. Add more transition icon debuggingsabrina-shanman committed 7 years ago5587193
  17. Move RenderItemStatusIcon to Item.hsabrina-shanman committed 7 years ago03a8e77
  18. Add debug icon which shows on render items with transitionssabrina-shanman committed 7 years agofa76218
  19. Merging with master around rc76 cut timeSam Gateau committed 8 years ago0166d77
  20. Fix warningsBrad Davis committed 8 years ago87b9594
  21. Remove uniforms from item statusBrad Davis committed 8 years ago07fba89
  22. Merging with master after a bunch ofchangesSam Gateau committed 8 years ago3aa47a6
  23. fix debug toolsSamGondelman committed 8 years ago6ff0b9d
  24. parabola and particle shader fixesSamGondelman committed 8 years agoa7dec8f
  25. Shader refactoring for explicit bindingsBrad Davis committed 8 years agoae8f841
  26. Moving to cmake time shader compilingBrad Davis committed 8 years ago04e84f1
  27. Cleaning up the isENabled interface andthe qmlSam Gateau committed 8 years ago66199e9
  28. Fixed bug with highlighting and TAAOlivier Prat committed 8 years agobed7752
  29. Merged with masterOlivier Prat committed 8 years agof5a2557
  30. Fixed compilation with new shader systemOlivier Prat committed 8 years ago49549ce
  31. Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ codeOlivier Prat committed 8 years ago3911ce5
  32. Scribe now outputs shaders as cpp files.Olivier Prat committed 8 years ago814de4a
  33. Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debugOlivier Prat committed 8 years ago92e1fe8
  34. Cleanup and refactoringBrad Davis committed 9 years agofece438
  35. simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'samcake committed 9 years ago63fe579

Keyboard shortcuts

General

Show keyboard shortcuts
?
Focus the current search
/

Issues and pull requests

Open filters
f

Issues, pull requests and Inbox

Select next item
j↓
Select previous item
k↑
Open selected item
Enter
Dismiss filters or clear selection
Esc

Repository code

Go to file
t