Code

History

  1. Buffer usage flagsBrad Davis committed 8 years agoea485d0
  2. image sampler propHifiExperiments committed 1 year ago75e2f85
  3. proper render bounds for models (need to pass RenderArgs to getBound everywhere)HifiExperiments committed 5 years ago92ea14a
  4. allow drawing DebugDraw spheres with a specific sizeSeth Alves committed 7 years ago73e6be9
  5. Revert "AnimPose operator* optimizations"Anthony Thibault committed 7 years ago39b4eaa
  6. AnimPose operator* optimizationsAnthony Thibault committed 7 years ago569bef5
  7. AnimDebugDraw: Prevent multi-threaded access to shared map collection.Anthony Thibault committed 8 years agodc43d1b
  8. Moving to cmake time shader compilingBrad Davis committed 8 years ago04e84f1
  9. Added items to the developer menu for debugging physicsAnthony J. Thibault committed 8 years ago4fa9af5
  10. Debug Draw rendering now is visible on background skyboxAnthony J. Thibault committed 8 years ago2136134
  11. Fixing missing m_pi defineBrad Davis committed 8 years agof77228b
  12. Merge remote-tracking branch 'upstream/master' into android_devBrad Davis committed 8 years ago0550138
  13. Merge remote-tracking branch 'upstream/stable' into android_stableBrad Davis committed 8 years agoaeb29db
  14. Squashed scribe changesBradley Austin Davis committed 8 years agofd007e8
  15. Merged with masterOlivier Prat committed 8 years ago92279b5
  16. Fixing header orderingBrad Davis committed 8 years ago29d6813
  17. cleaning en routesamcake committed 8 years ago8dfa3aa
  18. Fixed compilation with new shader systemOlivier Prat committed 8 years ago49549ce
  19. Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ codeOlivier Prat committed 8 years ago3911ce5
  20. Scribe now outputs shaders as cpp files.Olivier Prat committed 8 years ago814de4a
  21. fixing th e bug on exit due to the debug anim draw of the avatarsSam Gateau committed 9 years agoacb9959
  22. use correct format for float literalsAndrew Meadows committed 9 years ago506f522
  23. Renaming the PendingCHanges class to Transactionsamcake committed 9 years ago6122155
  24. Fix for potential crash due to DebugDraw data race.Anthony J. Thibault committed 9 years agod38b994
  25. Encapsulate AnimPose members for easier optimizationsBrad Davis committed 9 years agoe5e9ab4
  26. Add color support to debug draw marker renderingAnthony J. Thibault committed 10 years ago620fd37
  27. Merge pull request #8422 from sethalves/sidestep-linux-gcc-bugBrad Davis committed 10 years agofdbbd70
  28. when building in debug mode on Linux, for reasons totally beyond me, this code ends up using the Vertex from FBXReader_Mesh.cpp (which is a different size so I get a crash). This change hopefully doesn't change any functionality while sidestepping what's probably a bug in gcc.Seth Alves committed 10 years ago77a49e6
  29. Merge pull request #8333 from SamGondelman/miscFixesBrad Hefta-Gaub committed 10 years agoa714f32
  30. CR changesSamGondelman committed 10 years ago9e20d92
  31. Bug fix for avatar debug marker rendering.Anthony J. Thibault committed 10 years agof24c92f
  32. misc fixes from particles branchSamGondelman committed 10 years ago676f4bd
  33. PR feedbackBrad Davis committed 10 years ago9509e32
  34. Eye tracking bug fix and debug rendering improvementAnthony J. Thibault committed 10 years ago641e152
  35. AnimDebugDraw: enable bound now that culling works. :)Anthony J. Thibault committed 10 years agod670853