Code

History

  1. simple support for local lights on mtoonHifiExperiments committed 11 months ago5b7c313
  2. Merge remote-tracking branch 'overte/master' into taaHifiExperiments committed 2 years agoce7c304
  3. static pipelines + misc render cleanupHifiExperiments committed 2 years ago6876742
  4. minor cleanup, copyrightHifiExperiments committed 2 years agod5e251d
  5. merge old workHifiExperiments committed 2 years ago56f697e
  6. CompilingSam Gateau committed 7 years ago80a55e2
  7. Merge from masterOlivier Prat committed 8 years ago9d5dcec
  8. Merged with masterOlivier Prat committed 8 years ago69ace03
  9. New SPIRV Shader toolchainBrad Davis committed 8 years agoc8e664a
  10. Merge with masterOlivier Prat committed 8 years ago5f3a299
  11. pointersSamGondelman committed 8 years agoc10bb7d
  12. move stage frames to varyingsSamGondelman committed 8 years agode90ce5
  13. Added AO normal to LuciOlivier Prat committed 8 years agocf739db
  14. Some cleanup, still trying to solve the problemOlivier Prat committed 8 years agoc27f3dc
  15. Switched back to normal SSAO and fixed broken ambient occlusion Luci visualizationOlivier Prat committed 8 years agoc167a71
  16. fix framebuffer debugSamGondelman committed 8 years agodff8292
  17. Fixing crash on exit, deferred debugging toolBrad Davis committed 8 years agoa1a1a03
  18. Shader refactoring for explicit bindingsBrad Davis committed 8 years agoae8f841
  19. Moving to cmake time shader compilingBrad Davis committed 8 years ago04e84f1
  20. Fixed android compilation error and removed _glUniformi callOlivier Prat committed 8 years ago51fe60e
  21. Switched shadow maps to sampler2DArrayShadow to try to fix on MacOlivier Prat committed 8 years agode831ff
  22. Merged with masterOlivier Prat committed 8 years agof5a2557
  23. Fixed compilation with new shader systemOlivier Prat committed 8 years ago49549ce
  24. Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ codeOlivier Prat committed 8 years ago3911ce5
  25. Scribe now outputs shaders as cpp files.Olivier Prat committed 8 years ago814de4a
  26. Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debugOlivier Prat committed 8 years ago92e1fe8
  27. Merged with samcake's 'black' branchOlivier Prat committed 8 years ago1ce1aca
  28. Merge branch 'master' of git://github.com/highfidelity/hifi into csmOlivier Prat committed 8 years ago0b6dcb2
  29. Add bullet and draco to precompiled librariesBradley Austin Davis committed 8 years agod6072f2
  30. Much better cascade blendOlivier Prat committed 8 years agob246c47
  31. Working shadow cascade debugging view in Luci appOlivier Prat committed 8 years ago917ce71
  32. Adjusted cascade partitionsOlivier Prat committed 8 years agod14ebdc
  33. Working CSM with smooth blend between cascades. Switched to 4 1024 cascadesOlivier Prat committed 8 years ago74b0b52
  34. Cascade selection working on shadow but not in Luci debug modeOlivier Prat committed 8 years agoac0e816
  35. Shadow maps rendered in cascadesOlivier Prat committed 9 years ago103e036