Code

History

  1. image sampler propHifiExperiments committed 1 year ago75e2f85
  2. BUGZ-987: fix depth testing of HUD layer 3D objectsBrad Davis committed 7 years ago449f3d0
  3. remove redundant declarationsTriplelexx committed 9 years ago8b84565
  4. remove Mini Mirror from View menuTriplelexx committed 9 years agoa9b1a38
  5. Additional plugin debugging, better plugin resource cleanupBrad Davis committed 10 years ago28771cb
  6. Merging with mastersamcake committed 10 years ago3ca1cdd
  7. Revolutionizing aosamcake committed 10 years agoafb1ebf
  8. FramebufferCache, cleanup & thread safetyBradley Austin Davis committed 10 years agobb6abf1
  9. cleaning compilation warnings and tuning the FBX material mapping passsamcake committed 10 years ago307243d
  10. Clenaing the rendering and the framebuffer allocationssamcake committed 10 years agocde17ec
  11. BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymoresamcake committed 10 years agoba75907
  12. Trying to unify the shaders with/without scattering eve more but found a scribe bug. REnder emissive and lightmap during forward passsamcake committed 10 years ago37f7596
  13. Curvature is looking correct now without artefact, moving on to the lightingsamcake committed 10 years ago884b921
  14. MErging and still trying to understand the curvature isssuesamcake committed 10 years ago3ec14fd
  15. Intoducing the bluring as a separate Job reusable and the first version of curvaturesamcake committed 10 years ago75a5f6b
  16. Adding acleaner way to do all the deferred frame transform manipulationsamcake committed 10 years ago0ea1e7c
  17. Introducing a new technique for normal packing and fixing a bug on the normal buffer formatsamcake committed 10 years ago1dca62f
  18. Defaulting the color formats used in the rendering pipeline to sRGBsamcake committed 10 years agod5a9d39
  19. Correctly represent light fbo fmtZach Pomerantz committed 10 years ago1234514
  20. more clean upsamcake committed 10 years agob5aa5fc
  21. FIxing the AO results at the border of the frame by guarding the fetch out of the framesamcake committed 10 years ago1657335
  22. Debugging the darkness and pointing out bugssamcake committed 10 years ago379c882
  23. Can now process the AO at lower resolution in orer to gsave performancessamcake committed 10 years ago6f93fb3
  24. Merging with mastersamcake committed 10 years agodf496b0
  25. Remove static shadowMapZach Pomerantz committed 10 years agob9b407f
  26. A working prototype of ao...samcake committed 10 years ago2486d94
  27. Introducing the sl files and the blurring stagessamcake committed 10 years ago52f3c7e
  28. Working on AOsamcake committed 10 years agodbc4506
  29. Final cleans and tests using R11G11B10 for lighting buffersamcake committed 10 years ago0492bb1
  30. Adding a simple manual exposure control to configure the tonemapping and expose it to js. Add a convenient way to access the Job._concept._data with templatesamcake committed 10 years agod2ebaef
  31. Merging with upstream master/graphicssamcake committed 10 years agoe70ab47
  32. Merged with upstream mastersamcake committed 10 years ago84d1e3b
  33. Nothing fancysamcake committed 10 years agoc74bbda
  34. CHanging the lighting BUffer format and adding tone mappingSam Cake committed 10 years ago9faec32
  35. Drawing background first in the Lighting buffer then lighting passes with stencil testSam Cake committed 10 years agoa018c51