Code

History

  1. (¬‿¬)SamGondelman committed 7 years agoda254c2
  2. rename model:: -> graphics::humbletim committed 8 years agob91d536
  3. Removed references to Haze from Stage.Nissim Hadar committed 9 years agod6b3fa4
  4. Andrew's corrections (per coding standard).Nissim committed 9 years agofe286af
  5. Variable rename.Nissim committed 9 years agoa641d6d
  6. Replace light blend with glare.Nissim Hadar committed 9 years ago9c9dfc7
  7. Changed blend-in colour and blend-out colour to colour and glare colourNissim Hadar committed 9 years agoc762299
  8. Added checkbox for altitude effect.Nissim Hadar committed 9 years agoa21995d
  9. Changed haze altitude to ceiling.Nissim Hadar committed 9 years ago96fd312
  10. Refactoring.Nissim Hadar committed 9 years ago7d5a887
  11. Added checkbox to allow separate control of keylight attenuation.Nissim Hadar committed 9 years ago320c888
  12. WIP - working on byte order in server messages.Nissim Hadar committed 9 years ago2ce86eb
  13. Working on adding zone to haze.Nissim Hadar committed 9 years agof26345a
  14. Added range and altitude to UI.Nissim Hadar committed 9 years ago27af468
  15. Before replacing "Haze Active" checkbox with "Haze Mode" combo.Nissim Hadar committed 9 years ago678b4e3
  16. Reflection is working correctly with the PBR property, ship tsamcake committed 10 years ago630c61e
  17. Wire up zone ambientURLZach Pomerantz committed 10 years ago95d98e3
  18. Yet more atmosphere removalBrad Davis committed 10 years agof9f9ddd
  19. Create Render/Scene unique_ptr without C++14 make_uniqueZach Pomerantz committed 10 years ago4df8fa4
  20. Nest JS props in SceneScriptingInterfaceZach Pomerantz committed 10 years ago5a86f0c
  21. Split global JS Scene into RenderZach Pomerantz committed 10 years ago919a4b6
  22. Exposing the tone curve in the js apisamcake committed 10 years ago1b1365f
  23. Fixing line endingsBrad Davis committed 11 years ago282cdad
  24. Bring back the procedural skyboxsamcake committed 11 years agofa9b093
  25. IMproving the probe system and cleaning the engine scriptSam Gateau committed 11 years ago31633ec
  26. Avoiding any setVIewTransform in payloadREnder and introducing monitoring valuesSam Gateau committed 11 years ago640071d
  27. exposing some controls on the engine to js for debuggingSam Gateau committed 11 years ago903837a
  28. Skybox kind of workingSam Gateau committed 11 years ago653d2e7
  29. refined the names of the key light porperties in StageSam Gateau committed 11 years ago48364cb
  30. Update the cookies.js to be able to edit and test direction and color, validate that the SunDirection and color and on/off is workingSam Gateau committed 11 years ago687ca7f
  31. Training Team: improving the sun lighting interface to javascript to enable / disable the earthSkyModel, assign explicitely the SUnDirection and getter, and expose a AmbientINtensity to control the amount of the ambient lighting contribution Expose these to javascriptSam Gateau committed 11 years agob5b146b
  32. always render yourself, handle change of render values elsewhereStephen Birarda committed 11 years agob27a86f
  33. add render bools to the scene scripting interfaceStephen Birarda committed 11 years ago3f4a9c6
  34. Adding the cookies sciprt that provide a simple ui useful for debug and exemple, complete the interface on the scene script interface to provide the gettersSam Gateau committed 11 years ago3b92910
  35. REfining the naming and introducing an orientation offsetSam Gateau committed 11 years agof6a9bd1