Code

History

  1. experimentingSeth Alves committed 11 years ago36dbbd0
  2. experimentingSeth Alves committed 11 years ago69ee33a
  3. experimentingSeth Alves committed 11 years ago7382b0b
  4. experimentingSeth Alves committed 11 years agoa6750ea
  5. experimentingSeth Alves committed 11 years agodc30ca0
  6. allow entity server to time-out entity-simulation ownership rather than having interfaces give it upSeth Alves committed 11 years ago41166c1
  7. keep track of the number of simulation steps each entity has been accelerated at nearly its gravity. if we get 4 in a row, start sending acceleration equal to gravity to the entity server, so it will include gravity in its estimatesSeth Alves committed 11 years ago3f705f3
  8. coding standardSeth Alves committed 11 years agocde6489
  9. cleanups, diff minimizationSeth Alves committed 11 years ago4a5631f
  10. clean up some debugging printsSeth Alves committed 11 years agod6c8bd9
  11. use a flag to indicate that simulation ownership should be grabbedSeth Alves committed 11 years ago08d300a
  12. attempt to claim simulation ownership of entities the avatar crashes withSeth Alves committed 11 years agofbff362
  13. if measured acceleration is close to zero, send zero to entity server, else send gravitySeth Alves committed 11 years agodac57c4
  14. pull andrew's measure-acceleration branchSeth Alves committed 11 years ago292ba20
  15. re-enable code that gives up simulation ownershipSeth Alves committed 11 years ago62a45cc
  16. don't explicitly release simulator statusSeth Alves committed 11 years agofaf5e74
  17. adjust commentSeth Alves committed 11 years agoec26b45
  18. cut back on debuging printsSeth Alves committed 11 years agof48f9ca
  19. read UUIDs as UUIDs rather than as strings. more debugging printsSeth Alves committed 11 years agoea8dcfa
  20. adjust logic for releasing ownership of simulationSeth Alves committed 11 years agod7881f1
  21. add code for uuids in wire protocol. some debugging printsSeth Alves committed 11 years agod7059d8
  22. rename to measureAccelerationAndrew Meadows committed 11 years ago619d1ba
  23. measure linear velocity of moving objectsAndrew Meadows committed 11 years ago5180e7e
  24. remove debug printSeth Alves committed 11 years agoc87dca5
  25. try to increase chances the interface gives up simulation ownershipSeth Alves committed 11 years ago51ac44a
  26. undo stop-sending hackSeth Alves committed 11 years agob21cc35
  27. pull from andrew's branchSeth Alves committed 11 years ago2a87eb9
  28. don't give up ownership of simulation until the last packet is sentSeth Alves committed 11 years agoe25590f
  29. fix to allow modelEntityItems with shape of box into physicsengine. ignore entity updates echoed back to us. stop broadcasting after 3 non-moving updatesSeth Alves committed 11 years ago3cf31ff
  30. when a script creates and object, set the local Node as the simulation ownerSeth Alves committed 11 years agod330319
  31. adjust logic for when to claim or release simulator statusSeth Alves committed 11 years agode2e5ae
  32. debug printsSeth Alves committed 11 years ago05ef357
  33. try different login for deciding when to update/clear simulatorIDSeth Alves committed 11 years ago256a7f5
  34. try different login for deciding when to update/clear simulatorIDSeth Alves committed 11 years ago4677324
  35. get rid of unneeded updateSimulatorID, set changed simulator id in properties so it gets included in outgoing packetSeth Alves committed 11 years agoa30e807