Code

History

Commits on master to libraries/render-utils/src/Model.cpp350+
  1. code reviewSeth Alves committed 9 years agoa3f4aeb
  2. cleanupsSeth Alves committed 9 years agoa1107de
  3. vertex color support in ModelScriptingInterfaceSeth Alves committed 9 years ago47ea32f
  4. do Model::getMeshes on the correct thread. added ModelScriptingInterface::getVertexCount and ModelScriptingInterface::getVertexSeth Alves committed 9 years ago72e5fec
  5. getMeshes handles registration pointSeth Alves committed 9 years agobe48268
  6. trying to get the resulting model to line up with the originalsSeth Alves committed 9 years ago750b719
  7. EntityScriptingInterface::getMeshes support for Model entitiesSeth Alves committed 9 years agoa8698c2
  8. Switch to preprocessor macro for blocking invokes to capture function informationBrad Davis committed 9 years ago6fc82bb
  9. Don't use blocking connections on the main threadBrad Davis committed 9 years agob52dd7b
  10. Merge branch 'master' into feature/pole-vectorAnthony J. Thibault committed 9 years ago2dcca21
  11. Cleanup and refactoringBrad Davis committed 9 years agofece438
  12. Pole vectors can be controlled via anim vars.Anthony J. Thibault committed 9 years agof20c03f
  13. When we do precision detailed picking on a model, check the back faces, too. In other words, precision picking from inside a model works.Howard Stearns committed 9 years ago3d62900
  14. base scale attachment on the natural dimensionsThijs Wenker committed 9 years ago712aff7
  15. Merge pull request #10528 from AndrewMeadows/payload-gets-weak-pointerChris Collins committed 9 years ago207c13c
  16. payload keeps weak pointer to ModelAndrew Meadows committed 9 years agof7db877
  17. Model has a Rig rather than a RigPointerAndrew Meadows committed 9 years ago7b879a7
  18. check for valid resource pointer before useAndrew Meadows committed 9 years ago17b6cf2
  19. verify _rig is valid in Model::deleteGeometry()Andrew Meadows committed 9 years ago8d3285f
  20. Merge pull request #10455 from ZappoMan/TriangleSetOptimizationsBrad Hefta-Gaub committed 9 years ago36c7821
  21. Remove unnecessary assert in Model.cppRyan Huffman committed 9 years ago8eacf0a
  22. only keep one copy of TrianglesZappoMan committed 9 years agoeb3b278
  23. first cut at octree storage of Triangle SetZappoMan committed 9 years agoa15c599
  24. WIP: debug render joint constraints.Anthony J. Thibault committed 9 years agoe992d67
  25. fix typos: RenderItemsMap not RenderItemsAndrew Meadows committed 9 years agof11d6ef
  26. Fixing build on macsamcake committed 9 years agoc36f8da
  27. use const reference for ScenePointer when possibleAndrew Meadows committed 9 years ago31bfc98
  28. Renaming the PendingCHanges class to Transactionsamcake committed 9 years ago6122155
  29. Fixed issue with duplicate physics status icons per sub-object.trent committed 9 years ago36619cd
  30. remove cruft and fix indentationAndrew Meadows committed 9 years agod3fa28d
  31. simpler bindTransform() for ModelMeshPartPayloadAndrew Meadows committed 9 years agof250c0d
  32. fix bugs in some meshesBrad Hefta-Gaub committed 9 years ago87934ee
  33. Merge branch 'master' of https://github.com/highfidelity/hifi into triangleSetBrad Hefta-Gaub committed 9 years agof274756
  34. CR feedbackZappoMan committed 9 years agoaf97e9b
  35. cleanupZappoMan committed 9 years ago2a663cb