Code

History

  1. FIxing the bad brdf and adding better debug tool and better Pipeline architecturesamcake committed 10 years agoab21a5a
  2. introducing the depth aware blursamcake committed 10 years ago197d49f
  3. CLeaning up and debugging the splotchsamcake committed 10 years agoe95a31f
  4. Curvature is looking correct now without artefact, moving on to the lightingsamcake committed 10 years ago884b921
  5. MErging and still trying to understand the curvature isssuesamcake committed 10 years ago3ec14fd
  6. Introducing the deferredFRameTransform to DeferredLighting Effect and simplifying the rendering!samcake committed 10 years ago350f064
  7. Protoype donesamcake committed 10 years ago42eaaf7
  8. Current statesamcake committed 10 years ago414c43c
  9. Fixing the VaryingPair problemsamcake committed 10 years agof69c72f
  10. Pushing a shitty state where the pairs of Varyings don;t get copied correctlysamcake committed 10 years ago6a5dff0
  11. Adding the depth aware blursamcake committed 10 years agoc325cc5
  12. Many improvmentssamcake committed 10 years ago28886f6
  13. A lot more stuff to try to see the skin scatteringsamcake committed 10 years agoe690222
  14. Intoducing the bluring as a separate Job reusable and the first version of curvaturesamcake committed 10 years ago75a5f6b
  15. Adding acleaner way to do all the deferred frame transform manipulationsamcake committed 10 years ago0ea1e7c
  16. add locks and explicitly copy ViewFrustumsAndrew Meadows committed 10 years ago71b2d64
  17. use references not pointers for ViewFrustumsAndrew Meadows committed 10 years agobcf2cc8
  18. Updating & Merging with mastersamcake committed 10 years ago265f6f1
  19. Merge pull request #7697 from samcake/orangeBrad Hefta-Gaub committed 10 years ago5d55019
  20. Exposing the timing of the jobs by defaultsamcake committed 10 years agoca720ef
  21. Adding the simple state sort to draw opaque deferredsamcake committed 10 years ago88c58cc
  22. Adding state sorting for freesamcake committed 10 years ago0531f90
  23. Trying something a bit more radical for timingsamcake committed 10 years agoab9f41f
  24. Adding counters, not sure they are really useful or that this is the best way to do this...samcake committed 10 years ago042a419
  25. Adding tcpu timer on some jobssamcake committed 10 years ago816a350
  26. Adding time countersamcake committed 10 years ago6033ad8
  27. Add gpu timer to backgroundZach Pomerantz committed 10 years ago5ab2158
  28. Rm redundant texture reset in overlay drawZach Pomerantz committed 10 years ago3280701
  29. Factor out SortTask to fix shadowsZach Pomerantz committed 10 years ago30fbd99
  30. Update fetch to use nonspatialSetZach Pomerantz committed 10 years ago2cd6706
  31. Consolidate stats for opaque/transparent/otherZach Pomerantz committed 10 years ago7804ee2
  32. Getting the array initialization right ?samcake committed 10 years agoc248732
  33. Fixing some warningssamcake committed 10 years ago40c283c
  34. LEss warningsamcake committed 10 years ago40455af
  35. Introducing a cleaner filtering pipeline, normally it s good to gosamcake committed 10 years agob94c2c9