Code

History

  1. addEntity has a clientOnly flag nowSeth Alves committed 10 years ago473010f
  2. avatar mixer can relay "client-only" entities between interfaces -- the entity server wont know about them.Seth Alves committed 10 years ago0e6d9a1
  3. use smart pointers for entity simulationsSeth Alves committed 10 years agoa0771f8
  4. fix recursive mutex in Entites.callEntityMethod()Brad Hefta-Gaub committed 10 years ago2c96084
  5. keep track of actions we are editing and ignore updates from server for these actionsSeth Alves committed 10 years agoae8f502
  6. more CR feedbackBrad Hefta-Gaub committed 10 years ago374ba10
  7. fix possible thread issue with Entities.callEntityMethod()Brad Hefta-Gaub committed 10 years ago1c111e2
  8. CR feedbackBrad Hefta-Gaub committed 10 years ago7f164a7
  9. fix auto-hide logic in depthReticleBrad Hefta-Gaub committed 10 years ago8c15116
  10. Merge pull request #111 from huffman/atp-manager-nameClément Brisset committed 10 years ago17e5b44
  11. Merge branch 'master' of https://github.com/highfidelity/hifi into atpStephen Birarda committed 10 years ago72c6453
  12. Add atp filename to entities added to worldRyan Huffman committed 10 years ago7823882
  13. if needed, set querryAACube when dimensions are updatedSeth Alves committed 10 years agof611d8f
  14. Merge branch 'master' of https://github.com/highfidelity/hifi into atpStephen Birarda committed 10 years ago5ad4645
  15. Add Entities.addModelEntityRyan Huffman committed 10 years agob42bec7
  16. change properties at 127 priority, grab at 128Andrew Meadows committed 10 years ago99a1310
  17. fix SpatiallyNestable::getChildrenSeth Alves committed 10 years ago5bf8670
  18. when trigger is squeezed, check for things stuck to hand and unhook themSeth Alves committed 10 years ago6c9cf38
  19. adjust avatar-energy code to avoid editing local tree and then not telling the entity-server about itSeth Alves committed 10 years agoaf1640a
  20. properties hold local velocities, not world-frame onesSeth Alves committed 10 years agoffce387
  21. when updating queryAACubes for children, use the lastEdited from the parent's propertiesSeth Alves committed 10 years agod5f3447
  22. only setLastEdited on properties to be sentSeth Alves committed 10 years agoe209803
  23. set last-edited when updating a child's queryAACubeSeth Alves committed 10 years ago44ddfb8
  24. Consider existing velocity in calculating energy costs when editing entities.Babiuch, Ryan Nicholas committed 10 years ago0069849
  25. Conform to coding standard.Babiuch, Ryan Nicholas committed 10 years agodca7ff9
  26. Merge branch 'master' of github.com:highfidelity/hifiBabiuch, Ryan Nicholas committed 10 years ago142ec76
  27. Merge pull request #6802 from huffman/agent-simulationAndrew Meadows committed 10 years ago63df345
  28. Merge branch 'WorkingEnergy'Babiuch, Ryan Nicholas committed 10 years ago786400e
  29. Merge branch 'master' of github.com:highfidelity/hifiBabiuch, Ryan Nicholas committed 10 years ago3d727d7
  30. Exposed energy cost multiplier to scripting. - field: costMultiplierBabiuch, Ryan Nicholas committed 10 years ago3cb2f9c
  31. Bug fixes and debt reductions on energy calculations. - removed superfluous code interfacing with scripts - favor floats over doubles in cost calculations - default avatar energy is maximum float value for cases where energy script is not loaded in order to still manipulate entities.Babiuch, Ryan Nicholas committed 10 years ago7dd5bca
  32. Adjust Entities.addEntity to not bid on simulation from AC ScriptRyan Huffman committed 10 years ago25632b6
  33. Fix Agents bidding on simulation ownershipRyan Huffman committed 10 years agoeff02d3
  34. rename canAdjustLocks to isAllowedEditor for multi-purposeStephen Birarda committed 10 years ago095f0b9
  35. Working energy usage for entity manipulation. - Working example in examples/example/ui/MyEnergyBar.jsBabiuch, Ryan Nicholas committed 10 years ago47f7d55