Code

History

  1. mess with debugging printsSeth Alves committed 11 years ago396f6b1
  2. adjust debugging, try a different DIRTY flagSeth Alves committed 11 years ago9c2fec3
  3. cause changes to _simulatorID to be broadcastSeth Alves committed 11 years agof42a43e
  4. if an entity is being moved and has no sim-id, set sim-id to local node-id. if it has a sim-id, and it's not the same as the local node's, don't broadcast the changeSeth Alves committed 11 years agoeace91e
  5. some debuggingSeth Alves committed 11 years agoe2af93d
  6. put physics into its own logging groupSeth Alves committed 11 years ago55bab2e
  7. remove some debug spamSeth Alves committed 11 years ago1eeb2e8
  8. attempting to figure out why physics motion object doesn't get updated when collision model url changesSeth Alves committed 11 years ago6e3be26
  9. entities use radians per second for angular velocityAndrew Meadows committed 11 years agof535233
  10. entity cubes are in metersAndrew Meadows committed 11 years ago373be95
  11. load dynamic obj as inactive when not movingAndrew Meadows committed 11 years ago5776df1
  12. Bullet-style rotation integration for kinematicsAndrew Meadows committed 11 years ago23bd3f9
  13. fixed commentsZappoMan committed 11 years ago23892ab
  14. move debug into ifdefZappoMan committed 11 years agob1586d4
  15. more hackingZappoMan committed 11 years ago45dbff6
  16. hackingZappoMan committed 11 years ago83d1cc9
  17. removed some debuggingZappoMan committed 11 years ago81185cf
  18. tweaks for debuggingZappoMan committed 11 years ago08fbcba
  19. add developer menu item to disable sending physics updatesZappoMan committed 11 years agoa1ec44b
  20. added some debuggingZappoMan committed 11 years ago73b9c06
  21. adding some debuggingZappoMan committed 11 years agof85774c
  22. Merge branch 'master' of https://github.com/highfidelity/hifi into fixGlitchesZappoMan committed 11 years ago9cc61e9
  23. added commentZappoMan committed 11 years agoc01d2d6
  24. update _lastSimulated for kinematic motionAndrew Meadows committed 11 years agof2bcdfa
  25. add support for non-physical kinematic movementAndrew Meadows committed 11 years agod173afa
  26. debugging stutterZappoMan committed 11 years ago6a9a696
  27. debugging stutterZappoMan committed 11 years agoc6ad146
  28. debugging stutterZappoMan committed 11 years ago838a549
  29. debugging stutterZappoMan committed 11 years ago14c7dc8
  30. physics collisions emit script collision eventsAndrew Meadows committed 11 years ago86583f3
  31. merge upstream/master into andrew/bispinorAndrew Meadows committed 11 years ago840acec
  32. Merge pull request #4128 from ZappoMan/masterAndrew Meadows committed 11 years agod5efc37
  33. merge upstream/master into andrew/bispinorAndrew Meadows committed 11 years agod5119b3
  34. fix double targets and freezing bulletsZappoMan committed 11 years ago9a60896
  35. fix non-bullet buildAndrew Meadows committed 11 years ago7c9419a