Code

History

  1. shuffling the rendering steps to get to render transparent and light it correctlySam Gateau committed 11 years ago8d3a322
  2. more hacking sams tweaksZappoMan committed 11 years ago1b85726
  3. Add simple textured pipelineAtlante45 committed 11 years ago51570aa
  4. More work on the text rendererAtlante45 committed 11 years agoc902221
  5. Simple Program uses gpu APIClément Brisset committed 11 years agoe980859
  6. Remove non batch call to bind/releaseSimpleProgramAtlante45 committed 11 years ago5d2187c
  7. Add renderQuad to DeferredLightingAtlante45 committed 11 years agoee26436
  8. Remove used deprecated methodsAtlante45 committed 11 years agoa7ee100
  9. Merge branch 'master' of https://github.com/highfidelity/hifi into remove_gl_transformAtlante45 committed 11 years agoede94e4
  10. bind/releaseSimpleProgram takes BatchAtlante45 committed 11 years agob8fffdb
  11. Add missing batch argsAtlante45 committed 11 years agob11525d
  12. Update GeometryCache to accept gpu::BatchRyan Huffman committed 11 years ago5abd4bb
  13. Moving the load of the texture and the generation of the cube map irradiance in the same threadSam Cake committed 11 years ago765145b
  14. cleaning up the SH generationSam Cake committed 11 years ago238d375
  15. Generating the SH from the cube map!Sam Cake committed 11 years ago65e83df
  16. fix up grab.js to use line entitySeth Alves committed 11 years ago7a85bfa
  17. Attempt to draw line entity itemSeth Alves committed 11 years ago38caed0
  18. Using the skybox cubemap for ambient lightingSam Gateau committed 11 years ago5a11143
  19. Training Team: improving the sun lighting interface to javascript to enable / disable the earthSkyModel, assign explicitely the SUnDirection and getter, and expose a AmbientINtensity to control the amount of the ambient lighting contribution Expose these to javascriptSam Gateau committed 11 years agob5b146b
  20. Removing almost all the QFramebufferObject (instead in overlay layer) in favor of gpu::Framebuffer, eveyrthing seems to work properlySam Gateau committed 11 years agofec52f6
  21. working version with the gpu::SAmpler and the gpu::FramebufferSam Gateau committed 11 years ago8703023
  22. adding the Fremabuffer to be used for shadows and main renderingSam Gateau committed 11 years agoc34c5f6
  23. mergingSam Gateau committed 11 years ago0d721ec
  24. remove useless commentSam Gateau committed 11 years ago74f04c0
  25. Forbifd the global ambient lighting to go the simple global value and instead fallback to the first Spherical harmonics presetSam Gateau committed 11 years agoedf0ca2
  26. quiet compilerSeth Alves committed 11 years agoa47ae92
  27. making the state workSam Gateau committed 11 years ago69667fb
  28. trying to remove useless glsl code for Legacy pathSam Gateau committed 11 years ago07bcd11
  29. Transition model shaders to gpu:ShaderSam Gateau committed 11 years ago0bd78be
  30. set the defines for GPU profile correctly AGAINSam Gateau committed 11 years ago5a40fce
  31. Clean up on the GPU Profile defines in order to control featuresSam Gateau committed 11 years ago03da3ae
  32. trying to put the atmospheric effect in a shader header and use it on the directional lighting passSam Gateau committed 11 years agod9c071a
  33. Remove extraneous commentsRyan Huffman committed 11 years agodc2b670
  34. Update deferredLightingEffect::add*Light methodsRyan Huffman committed 11 years agoe42b708
  35. Clean up commentsSam Gateau committed 11 years ago23a54b1