Code

History

Commits on master to libraries/render-utils/src/Model.cpp420+
  1. modelToWorld rotation not in cluster matricesAndrew Meadows committed 9 years ago44699fc
  2. Push some tracing into 'detail' categories for easy filtering. Add new tracing categories, add counter change tracking.Brad Davis committed 9 years ago1dd2747
  3. Optimizations, SIMD and const correctnessBrad Davis committed 9 years ago901c020
  4. cleanup some if-logicAndrew Meadows committed 9 years ago0b0c3f0
  5. Merge branch 'master' of https://github.com/highfidelity/hifi into removeLogSpamBrad Hefta-Gaub committed 9 years agoc65471e
  6. cleanup naked qDebug() callsBrad Hefta-Gaub committed 9 years agodbbed46
  7. Introducing a fix for the overlayered model drawn in frontsamcake committed 9 years agoc435afb
  8. Merge pull request #9225 from jherico/chrome_tracingBrad Davis committed 9 years agoee3c8e6
  9. Add FIXME comment to texture setting in Model.cppRyan Huffman committed 9 years ago1d9a32c
  10. Fix models not settings textures if not loadedRyan Huffman committed 9 years ago18a166b
  11. tracing polishBrad Davis committed 9 years ago30a9961
  12. adding profile stats relating to avatar CPU costsAndrew Meadows committed 9 years agoee6a9f4
  13. Add chrome tracing supportRyan Huffman committed 9 years ago7bb2755
  14. Destroy render scene & engine before Application is destroyedAnthony Thibault committed 10 years ago23aa626
  15. make calculateTextureInfo thread safeBrad Hefta-Gaub committed 10 years ago7fe1644
  16. Fix texture count and size getting stuck on 0David Rowe committed 10 years ago0cf3f6e
  17. Fix count of texturesDavid Rowe committed 10 years ago68499f4
  18. add support for renderInfo properties to model entitiesBrad Hefta-Gaub committed 10 years agoe1845e2
  19. fix collision mesh for non-trivial registrationAndrew Meadows committed 10 years agob95cb56
  20. scale collision render mesh correctlyAndrew Meadows committed 10 years ago19cd464
  21. create collision render geometry only when neededAndrew Meadows committed 10 years ago68dd66d
  22. move compoundResource out of Model classAndrew Meadows committed 10 years agob0a0293
  23. don't render raw compound collision geometryAndrew Meadows committed 10 years agofe41985
  24. _showCollisionHull --> _showCollisionGeometryAndrew Meadows committed 10 years ago329c543
  25. trigger collision shape render mesh creationAndrew Meadows committed 10 years ago481d699
  26. fix render geometry for collision shapesAndrew Meadows committed 10 years ago26f5d3c
  27. cleanup logic around creating RenderItemsAndrew Meadows committed 10 years ago6b0ae65
  28. segregateMeshGroups() --> createRenderItems()Andrew Meadows committed 10 years agod8fa0d1
  29. creae collision Geometry from meshAndrew Meadows committed 10 years ago726928c
  30. add -Wsuggest-override to compile flags and deal with falloutSeth Alves committed 10 years ago87dbfa7
  31. CR notesSamGondelman committed 10 years agoae9fb37
  32. merge from masterSamGondelman committed 10 years ago328d312
  33. Fix camera position not being set for angular loadingRyan Huffman committed 10 years ago4f9be2a
  34. Cleanup implementation of angular loadingRyan Huffman committed 10 years ago77e9935
  35. Add priority loading for model entitiesRyan Huffman committed 10 years agoc594dcd