Code

History

  1. grouping the depth and stencil buffer into a single buffersamcake committed 11 years agobad5ea7
  2. FIxing the rear view mirror issue with background and fooling around with Lighting equationssamcake committed 11 years agoa2ca1c0
  3. Cleaning codesamcake committed 11 years ago690620d
  4. Little improvments on the performance side to get the Stencil pass and the masking of the background under reasonable performancessamcake committed 11 years ago3490e08
  5. fix the coo/texel blender mode for the case when color is black and the stereo issuesamcake committed 11 years ago0398f94
  6. Putting together the stencil buffer for opaque vs background and using it for the backgroud render itemssamcake committed 11 years ago75e858c
  7. getting the stencil buffer in placeSam Gateau committed 11 years agoe78f152
  8. MOving forward on the background beeing drawn lastsamcake committed 11 years agodc3c9b4
  9. more work on batch optimzationBrad Hefta-Gaub committed 11 years ago85b2322
  10. address Sam's concernsBrad Hefta-Gaub committed 11 years ago9a0e5b9
  11. fix mac buildZappoMan committed 11 years ago65a079c
  12. implement vector caching for gpu::BatchBrad Hefta-Gaub committed 11 years agoef25876
  13. Add FXAA effect class, modeled after AO effectRaffi Bedikian committed 11 years agoff2a58b
  14. New stereo rendering implementationBrad Davis committed 11 years ago76f236a
  15. Merge branch 'master' into polyLineInProgressericrius1 committed 11 years ago3910cb0
  16. FIx the mirror rendering bugs by replacing the prvious technique by a simple true mirror during the final blit for both rear view mirror and full screen mirror, not working for HMDSam Gateau committed 11 years agofc0ee28
  17. cleaningericrius1 committed 11 years ago47bc8f5
  18. Merge with masterSam Gateau committed 11 years agod84e2d3
  19. merge with upstreamSam Gateau committed 11 years agoab4b940
  20. Merge branch 'master' of https://github.com/highfidelity/hifi into yellowSam Gateau committed 11 years ago8c96096
  21. fixed merge conflicts and refactored hit effect to catch up with refactored rendering engineericrius1 committed 11 years ago697cb4c
  22. compile on linux with GLEWAndrew Meadows committed 11 years ago77a12eb
  23. merged masterSam Gateau committed 11 years ago22e70ee
  24. INtroduce the resetStage command to clear up all cache and state in the gpu::Conference and make sure no more resource are linkedSam Gateau committed 11 years agoa5ad40b
  25. Fixing merge conflictsNiraj Venkat committed 11 years agoe036602
  26. FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simplerSam Gateau committed 11 years agocb375e8
  27. Merge branch 'master' of https://github.com/highfidelity/hifi into avatarNiraj Venkat committed 11 years agoadf7a10
  28. Turn on/off debug AO from menu itemNiraj Venkat committed 11 years agoe0634de
  29. getting closer to texturing properlyericrius1 committed 11 years ago9fc54a6
  30. Merge branch 'master' of https://github.com/highfidelity/hifi into avatarNiraj Venkat committed 11 years agoeaf75c0
  31. Merge branch 'master' of https://github.com/highfidelity/hifi into avatarNiraj Venkat committed 11 years ago85c9ee0
  32. Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointersAtlante45 committed 11 years ago59acfc9
  33. can toggle hit effect on and off from a scriptericrius1 committed 11 years agoe75a6fe
  34. adding hit effect logicericrius1 committed 11 years ago3439d45
  35. adding in screen space effect for getting hitericrius1 committed 11 years ago1e34de1