Code

History

  1. set up EntityItemPropertiesFromScript to either ignore or honor read-only propertiesSeth Alves committed 11 years agoa96520c
  2. send all TerseUpdate properties when one changesAndrew Meadows committed 11 years ago8177512
  3. Merge branch 'master' of github.com:highfidelity/hifi into polyvoxSeth Alves committed 11 years agoa91a794
  4. Play still sound for still objects and those just created in a script.Howard Stearns committed 11 years ago4fffe05
  5. adapting to entitypointer mergeSeth Alves committed 11 years agodf795cf
  6. Merge branch 'master' of github.com:highfidelity/hifi into polyvoxSeth Alves committed 11 years agoc80f297
  7. set last-edited in properties when changing voxel dataSeth Alves committed 11 years ago6b50202
  8. debuggingSeth Alves committed 11 years agoebae871
  9. debuggingSeth Alves committed 11 years agocd2b647
  10. voxel data sent over wire and saved to jsonSeth Alves committed 11 years ago55028f6
  11. expose setVoxelSphere to jsSeth Alves committed 11 years agocdef502
  12. more work on smart pointersZappoMan committed 11 years ago9fa9942
  13. EnitityItem smart pointersZappoMan committed 11 years ago8b78fc4
  14. split entity-add and entity-edit messagesSeth Alves committed 11 years ago4a59dc2
  15. make EntityItemID a subclass of QUuidSeth Alves committed 11 years ago124ff68
  16. sort out script interface changesSeth Alves committed 11 years agof522334
  17. client decides on new entity-ids, keep EntityItemID classSeth Alves committed 11 years agoa769cfd
  18. interface decides on entityIDs rather than bouncing a temporary id through the entity serverSeth Alves committed 11 years agof9d46b0
  19. check for NULL before using pointer to EntityItemAndrew Meadows committed 11 years ago1805901
  20. bid for simulation ownershipAndrew Meadows committed 11 years ago4872a56
  21. flash yellow box when transmitting an edit packetSeth Alves committed 11 years ago5ac8558
  22. Add drawZoneBoundaries get/set to EntitiesScriptingInterfaceRyan Huffman committed 11 years ago8ed5284
  23. if our Node isn't allowed to create entities in this domain, don't try.Seth Alves committed 11 years ago6f441e3
  24. Merge branch 'master' of github.com:highfidelity/hifi into detect-ballisticSeth Alves committed 11 years agobc65616
  25. Add functionality to turn zone picking offRyan Huffman committed 11 years agoe0d4a0b
  26. remove commented out codeSeth Alves committed 11 years agod51f5a0
  27. git rid of unneeded bump code. re-indent billiards.js and rez in balls with some y velocity so they fall to the tableSeth Alves committed 11 years ago5a7f8a2
  28. remove debug prints, fix a commentSeth Alves committed 11 years ago7781808
  29. experimentingSeth Alves committed 11 years agocd3ee39
  30. cleanups, diff minimizationSeth Alves committed 11 years ago4a5631f
  31. adjust logic related to claiming and releasing simulation ownership during scripted changes to entitiesSeth Alves committed 11 years ago32ced31
  32. fix code that causes scripted changes to physics-related entity properties to claim simulation ownershipSeth Alves committed 11 years ago3da2d16
  33. add code for uuids in wire protocol. some debugging printsSeth Alves committed 11 years agod7059d8
  34. don't update _simulatorIDChangedTime unless the value is different than the current one. if a script changes an entity, attempt to claim ownershipSeth Alves committed 11 years agob30b9a0
  35. only set simulationID on scripted entity creation if the entity has velocity or rotationSeth Alves committed 11 years agob5bfbba