Code

History

  1. when a script creates and object, set the local Node as the simulation ownerSeth Alves committed 11 years agod330319
  2. add a bool value to Node which indicates if it is allowed to rez new entitiesSeth Alves committed 11 years ago4e83301
  3. incorporate code review feedbackSeth Alves committed 11 years agobed37ef
  4. Merge branch 'master' of github.com:highfidelity/hifi into persist-entities-as-jsonSeth Alves committed 11 years agoc90ca4b
  5. remove unused codeSeth Alves committed 11 years ago999324b
  6. bounce json's QVariants through QScripts before making them into properties, in order to take advantage of existing conversion codeSeth Alves committed 11 years ago32c79f6
  7. CRAtlante45 committed 11 years agoc6167f6
  8. Merge branch 'master' of https://github.com/highfidelity/hifi into edit_entities_box_selectionAtlante45 committed 11 years agoad16f49
  9. Added findEntitiesInBox to JS APIAtlante45 committed 11 years ago29300e0
  10. Add add/delete/rename/clear events to EntitiesScriptingInterfaceRyan Huffman committed 11 years ago5c9ec6b
  11. entity cubes are in metersAndrew Meadows committed 11 years ago373be95
  12. merge upstream/master into andrew/isentropicAndrew Meadows committed 11 years ago49eee89
  13. Add Entities.canAdjustLocksChangedRyan Huffman committed 11 years ago9a302ee
  14. added EntityTree::findEntitiesInMeters()Andrew Meadows committed 11 years ago7210c7a
  15. EntityTree::findClosestEntity() now takes metersAndrew Meadows committed 11 years ago93c77d5
  16. formattingSeth Alves committed 11 years ago839b622
  17. rather than a list of allowed editors, a list of allowed lockers/unlockersSeth Alves committed 11 years ago60a4f48
  18. coding standardSeth Alves committed 11 years ago46bf6ea
  19. also guard deleteEntity and getEntityProperties with canEdit. make canEdit available to javascriptSeth Alves committed 11 years agobad44c5
  20. formattingSeth Alves committed 11 years ago80cf571
  21. Allowed Editors setting in DomainServer; domain-list wire protocol includes "you can edit" boolean after uuid; entity server checks canEdit flag of node who sends edit requests; interface does not attempt to do edits if DomainServer sent false for "you can edit"Seth Alves committed 11 years ago485785b
  22. Merge pull request #4174 from huffman/delete-entityBrad Hefta-Gaub committed 11 years agoa46fda3
  23. Update EntityScriptingInterface::deleteEntity to not delete when known entity is lockedRyan Huffman committed 11 years ago86f7c28
  24. add developer menu item to disable sending physics updatesZappoMan committed 11 years agoa1ec44b
  25. more Application and Menu dependency removalZappoMan committed 11 years agoa465aa2
  26. properly wire up precision picking in JS apiZappoMan committed 11 years ago3bb16ce
  27. introduce precision picking in API formZappoMan committed 11 years ago7ea8507
  28. implement support for entity subclasses to implement their own detailed ray intersection, make likes light pickability toggleZappoMan committed 11 years ago63d1ac8
  29. Remove EntityScriptingInterface::getEntityItemIDRyan Huffman committed 11 years ago6a68281
  30. Update getEntityItemID() to check for id existenceRyan Huffman committed 11 years agoa18a83d
  31. Add entity list windowRyan Huffman committed 11 years ago3ff4496
  32. make sure properties include type for proper encodingZappoMan committed 12 years ago55ac9c8
  33. first cut at running scripts from entitiesZappoMan committed 12 years agoa5088ee
  34. swap order of local vs server changes in entity scripting to improve potential conflictsZappoMan committed 12 years ago25d0510
  35. add naturalDimensions and moved sitting points to exclusively be in propertiesZappoMan committed 12 years ago44230a3