Code

History

  1. Fix blendshapes playing back in recordings at 2x their proper valuesAnthony Thibault committed 8 years ago949efff
  2. make client traits handler a unique ptr in AvatarDataStephen Birarda committed 8 years agoea7c0e9
  3. move skeleton model URL emit to AvatarDataStephen Birarda committed 8 years agoa0df68f
  4. add skeleton trait sending to Agent, queuing in AvatarMixerStephen Birarda committed 8 years agoac83565
  5. Fix non self-sufficient headersClement committed 8 years agoda9fb9c
  6. Added defaultPoseFlags to avatar protocolAnthony J. Thibault committed 8 years agocd4d925
  7. rename SpatiallyNestable::getPosition() to SpatiallyNestable::getWorldPosition()ZappoMan committed 9 years agoa7a0f03
  8. Updated Protocol to add allowTranslationMenithal committed 9 years ago982d4a4
  9. Prevent Interface from trying to send packets bigger than an MTUAtlante45 committed 9 years ago95abbd0
  10. Switch to preprocessor macro for blocking invokes to capture function informationBrad Davis committed 9 years ago6fc82bb
  11. Don't use blocking connections on the main threadBrad Davis committed 9 years agob52dd7b
  12. made UNIT_SCALE constAnthony J. Thibault committed 9 years agoe100e3d
  13. Added translation support to AC avatar animations.Anthony J. Thibault committed 9 years agoecc3180
  14. fix warningsBrad Hefta-Gaub committed 9 years agod233430
  15. const cleanup and fix crashBrad Hefta-Gaub committed 9 years ago291b823
  16. more cleanupZappoMan committed 9 years ago81b5a3c
  17. some cleanupZappoMan committed 9 years agoe0bad95
  18. checkpoint - got first cut at distance based rotation tolerance workingZappoMan committed 9 years ago292d472
  19. more workZappoMan committed 9 years ago6e5e9d3
  20. checkpoint for distance jointsZappoMan committed 9 years agoc9c311e
  21. Fix buildBrad Davis committed 9 years ago7b90d71
  22. make agent avatar animations work again, and use them in crowdshoward-stearns committed 10 years ago884d22a
  23. ScriptAvatar now gets the .fbx joints: Because the joint mappings in the .fst can be wrong when the .fst isn't updated for quick changes in the .fbx. Because models now really need the preRotation, which is only in the avatar .fbx.Howard Stearns committed 10 years ago8f7f3ee
  24. Fixing issues found in AC playback testBrad Davis committed 10 years ago98cc740
  25. Fix ScriptAvatar (ac agent), and provide a simple working example assignment client script.Howard Stearns committed 11 years ago6197466
  26. rename frameIndex to currentFrameBrad Hefta-Gaub committed 11 years ago7a85e5b
  27. Relay joint translations across network. Apply animation's root-joint translation to avatar.Seth Alves committed 11 years ago50dd8eb
  28. Interface only sends joint data to avatar-mixer if they have changed enough since the last sendSeth Alves committed 11 years ago7692358
  29. Made Animations safe for resource reloadAtlante45 committed 11 years ago6c59113
  30. convert AnimationCache to DependencyManagerZappoMan committed 11 years ago660bf27
  31. repairs for interface build to succeedStephen Birarda committed 12 years ago31488e7
  32. Remove unnecessary argumentsAtlante45 committed 12 years agocde025c
  33. Created ScriptableAvatar classAtlante45 committed 12 years ago4b867de