Code

History

  1. mini mirror fades with overlaysSamGondelman committed 10 years ago50a4c8b
  2. don't render mini mirror if rendering fullscreen mirrorSamGondelman committed 10 years agod4cfe62
  3. fix mini mirrorSamGondelman committed 10 years agof0b78ea
  4. commit possible fix for testingSamGondelman committed 10 years agoa52fab0
  5. Moving GL backend out of GPUBrad Davis committed 10 years ago5ba8372
  6. Providing a cleaner way to try different paths and exploring a simpler waysamcake committed 10 years ago41d4d3b
  7. Trying to use several FBO instead to avoid changing the REnderBUffers for overlay but...samcake committed 10 years agode4345b
  8. Trying to use several FBO instead to avoid changing the REnderBUffers for overlay but...samcake committed 10 years ago8800dd8
  9. ApplicationOveraly: Fix for gray line at top of HMD UI overlayAnthony Thibault committed 10 years agoea95295
  10. Migrate composition of the overlay and pointer to the present threadBrad Davis committed 10 years ago28103cf
  11. handle startup overlay visibility correctlyBrad Hefta-Gaub committed 10 years ago366aa39
  12. CR feedbackBrad Hefta-Gaub committed 10 years ago32a7179
  13. tweak to UI size, clean up screen to overlayBrad Hefta-Gaub committed 10 years ago7be5811
  14. Put QML in front of 2D overlaysBrad Davis committed 10 years ago3a0f699
  15. Move primitive rendering out of DeferredLightingEffectAtlante45 committed 10 years ago11dc3cd
  16. Fix doInBatch lambdasAtlante45 committed 10 years ago12f9091
  17. reworking of view/camera mode to match specBrad Hefta-Gaub committed 10 years agod51f514
  18. hide the rear view mirror and the audio in the HMDBrad Hefta-Gaub committed 10 years agof719f4a
  19. more work on batch optimzationBrad Hefta-Gaub committed 11 years ago85b2322
  20. more warning fixesBrad Hefta-Gaub committed 11 years ago5e82b9c
  21. implement vector caching for gpu::BatchBrad Hefta-Gaub committed 11 years agoef25876
  22. New stereo rendering implementationBrad Davis committed 11 years ago76f236a
  23. QML framerate improvmentsBrad Davis committed 11 years ago0fa3044
  24. Fix warning and remove unused headersAtlante45 committed 11 years ago3dc8bd4
  25. FIx the mirror rendering bugs by replacing the prvious technique by a simple true mirror during the final blit for both rear view mirror and full screen mirror, not working for HMDSam Gateau committed 11 years agofc0ee28
  26. COmmenting the remove of the glLIneWidth and demoving dead codeSam Gateau committed 11 years ago34183b9
  27. remove glLineWidth completely because it s not available anymore for wide lines in coreSam Gateau committed 11 years agod07ab35
  28. Removing all the unecessary calls of Batch from the gl legacy timeSam Gateau committed 11 years agof525a8a
  29. On mac cannot get ther erendering to properly display the overlay if the rear view mirror is active on resizesamcake committed 11 years ago52ac5b3
  30. REmove the crappy solution for drawing transparent texture into overlay by a proper shaderSam Gateau committed 11 years ago66cd17e
  31. try to fix the scaling issues on macsamcake committed 11 years ago8421aaf
  32. Render the rear view mirror in a separate target and then display it during overlay passSam Gateau committed 11 years agoa561874
  33. Fix domain connection status borderBradley Austin Davis committed 11 years agoa93e17d
  34. coding standard fixZappoMan committed 11 years ago558f106
  35. fix a bunch of warningsZappoMan committed 11 years ago648d0f6