Code

History

  1. properly update _lastSimulated for kinematic objsAndrew Meadows committed 10 years agod984ce4
  2. fix entity-server crash for out of boundsAndrew Meadows committed 10 years agoa263091
  3. minor optimiztionAndrew Meadows committed 10 years agod3d7245
  4. put isMoving back and change all uses to isMovingRelativeToParentSeth Alves committed 10 years ago6a646f1
  5. all code that asks isMoving appears to mean relative to parentSeth Alves committed 10 years ago3e71efc
  6. SpatiallyNestable: bug fixes for kinematic entitiesAnthony J. Thibault committed 10 years ago727e289
  7. fix crash when deleting entities quicklyAndrew Meadows committed 10 years agod8fb61e
  8. fixing asserts for EntityItem delete pipelineAndrew Meadows committed 10 years ago4f29156
  9. overhaul of MotionState cleanupAndrew Meadows committed 10 years ago6eb1770
  10. remove entities from physics before we delete themAndrew Meadows committed 10 years agof5d24a8
  11. cleanup API for removal from EntitySimulationAndrew Meadows committed 10 years agob34df21
  12. location getters also return a success boolean so that callers can know if the value they are receiving is bad due to lack of information about an object's parentSeth Alves committed 10 years agoc74f8bc
  13. first steps toward a puffed-out query-box for child entitiesSeth Alves committed 10 years ago24fb43e
  14. move DIRTY_FLAGS out of EntityItem namespaceAndrew Meadows committed 11 years agofa17b77
  15. Merge branch 'master' into homerBrad Davis committed 11 years ago9b81842
  16. Fixing some entity race condition crashesBrad Davis committed 11 years agoaa989c3
  17. octree uses shared pointersSeth Alves committed 11 years ago31fcd55
  18. some CR cleanupZappoMan committed 11 years agobdc78e9
  19. move origin to center of domainZappoMan committed 11 years ago4fe8f49
  20. bring over code from entity-level-locking branchSeth Alves committed 11 years ago2dc4922
  21. allow for removal and readdition of an action in one time-slice without assertingSeth Alves committed 11 years agoc539d9f
  22. move functions our of header to cpp fileSeth Alves committed 11 years ago300d352
  23. more work on smart pointersZappoMan committed 11 years ago9fa9942
  24. EnitityItem smart pointersZappoMan committed 11 years ago8b78fc4
  25. track all entities added to simulationAndrew Meadows committed 11 years agoe614705
  26. set EntityItem::_simulated in the correct locationAndrew Meadows committed 11 years ago550820e
  27. remove debug stuffAndrew Meadows committed 11 years ago6be3cc6
  28. add/delete/cleanup of physical entities worksAndrew Meadows committed 11 years agod5f4c5a
  29. non-phys kinematic objs move to EntitySimulationAndrew Meadows committed 11 years ago3c9474b
  30. make things compileAndrew Meadows committed 11 years agob023fe5
  31. make some things compile after reorganizationAndrew Meadows committed 11 years agoc390193
  32. declare EntitySimulation::getEntitiesToDelete()Andrew Meadows committed 11 years ago9c5f519
  33. more PhysicalEntitySimulation implementationAndrew Meadows committed 11 years ago14b6ee6
  34. put avatars and embedded-webserver and entities logging into their own QLoggingCategorySeth Alves committed 11 years agod4461f1
  35. erase deleted entities from pending sort listAndrew Meadows committed 11 years ago503afc8