Code

History

  1. add to statsSamGondelman committed 8 years agob5b7167
  2. ordered ray/parabola intersection codeSamGondelman committed 8 years ago5c0b12a
  3. CR improvementsSamGondelman committed 8 years ago6a52b7b
  4. fixing findRayIntersection bugsSamGondelman committed 8 years ago7130b5a
  5. parabola picks, started implementing mathSamGondelman committed 8 years ago90091d1
  6. raypick partIndex commithumbletim committed 8 years agodc5c5c2
  7. Remove more dead octree codeClement committed 8 years ago2e8a6e1
  8. more readable codeAndrew Meadows committed 8 years ago858b02f
  9. move rayHitsSphere logic to AABox methodAndrew Meadows committed 8 years ago7a19f48
  10. remove unused cruft and avoid useless workAndrew Meadows committed 8 years ago2750f3e
  11. cleanup and a few small optimizationsAndrew Meadows committed 8 years ago6ab85d5
  12. faster per-entity raypick cullingAndrew Meadows committed 8 years ago81de668
  13. CRSamGondelman committed 8 years ago2d754ed
  14. wip live material swapping on model entities, model overlays, avatars, and albedo swap on shape entitiesSamGondelman committed 8 years ago84cd0e1
  15. Merge remote-tracking branch 'upstream/master' into Leopoly_Phase1_004_RayPick-Changeshumbletim committed 8 years ago65455e7
  16. changes per CR feedbackhumbletim committed 8 years ago513a69c
  17. support additional .extraInfo for ray intersectionshumbletim committed 8 years agoa146b77
  18. avatar-entities which are children of an avatar will scale with the avatarSeth Alves committed 8 years agob590cd5
  19. migrate SpatiallyNestable::getOrientation to getWorldOrientation, remove redundant getRotationZappoMan committed 9 years agof63db42
  20. rename SpatiallyNestable::getPosition() to SpatiallyNestable::getWorldPosition()ZappoMan committed 9 years agoa7a0f03
  21. be picky when finding nearby entities at loginAndrew Meadows committed 9 years ago0bcecdb
  22. simpler logic flowAndrew Meadows committed 9 years ago7597088
  23. libraries/entities/src/EntityTreeElement.cppAndrew Meadows committed 9 years ago3665a3f
  24. add content timestamp for EntityTreeElementAndrew Meadows committed 9 years ago2b31a74
  25. don't use octcode data in entity update packetsAndrew Meadows committed 9 years ago56bc48b
  26. Fix potential nullptr access in EntityTreeElementBrad Davis committed 9 years ago861b33a
  27. use local copy of _element for thread safetyAndrew Meadows committed 9 years agoc7ec82f
  28. map EntityItemID to EntityItemPointerAndrew Meadows committed 9 years ago7ea1e72
  29. Cleanup entity dependenciesBrad Davis committed 9 years ago8130a91
  30. children collision hulls appear to be in the right place, nowSeth Alves committed 9 years ago5c94147
  31. cleanup EncodeBitstreamParams to use nodeData when possibleStephen Birarda committed 9 years ago53e6a77
  32. add the basic structure for inclusion of ancestors/descendants in ESS queriesStephen Birarda committed 9 years agoa3883a7
  33. remove useless additional includeThisEntity setsStephen Birarda committed 9 years ago586c351
  34. cleanup includeThisEntity checkStephen Birarda committed 9 years ago67a3d97
  35. add a comment about usesFrustum check in EntityTreeElementStephen Birarda committed 9 years ago543d0ce