Code

History

  1. Sync to upstreamJason committed 11 years ago0fd9540
  2. fix bug in exportZappoMan committed 11 years agoe99ffb8
  3. High Fidelity interview project -- Jason RickwaldJason committed 11 years ago3522357
  4. cleanup of EntityItem::_created timestamp logicAndrew Meadows committed 11 years ago28381a3
  5. more correct creation and edit times for entitiesAndrew Meadows committed 11 years agoe36ee2a
  6. first cut at text entityZappoMan committed 12 years ago62c6447
  7. first cut at light entityZappoMan committed 12 years ago2f9766e
  8. better handling of old model filesZappoMan committed 12 years agodc31381
  9. fix potential static memory corruptionZappoMan committed 12 years ago931e5fa
  10. removed a ton of old dead debug codeZappoMan committed 12 years ago2b5d631
  11. first cut at properly working lifetimeZappoMan committed 12 years ago76c77d6
  12. final pass on entities import/export/overlays working as well as productionZappoMan committed 12 years ago30e00bb
  13. removed tons of debuggingZappoMan committed 12 years ago17426a1
  14. split out entity rendering into subclasses, improved rendering of modelsZappoMan committed 12 years agoef86d86
  15. debugging tweaksZappoMan committed 12 years ago960e9eb
  16. implement improved pruning on updates/moves/delete passes of the tree added some debug supportZappoMan committed 12 years ago4bdb876
  17. quiet a lot of debugging, fix issue with updating entities that overhang the domain boundsZappoMan committed 12 years ago3551bd6
  18. moving entity edit packet encode/decode to the EntityItemProperties classZappoMan committed 12 years agof899dc1
  19. started support for new entity base class properties like velocity, gravity, damping, and lifetimeZappoMan committed 12 years agod50a607
  20. convert IDs to UUIDsZappoMan committed 12 years ago6f479a1
  21. getting animation working againZappoMan committed 12 years agof1d2017
  22. make factories an array instead of mapZappoMan committed 12 years ago99d44ce
  23. fixed bad ids from constructing entities from buffersZappoMan committed 12 years ago720f60b
  24. more hacking on rendering of virtual entitiesZappoMan committed 12 years agoe540bef
  25. first cut at registered EntityType renderersZappoMan committed 12 years agoa194db8
  26. added other types, just stubs for nowZappoMan committed 12 years ago50309ef
  27. registration of multiple entity types: Model and BoxZappoMan committed 12 years agoe9db4fd
  28. more work on virtual entitiesZappoMan committed 12 years ago273853e
  29. fix up lastEdited behaviorZappoMan committed 12 years ago23aa5a1
  30. quiet logsZappoMan committed 12 years ago76ae4c9
  31. handle moving of existing entities in case of inbound data from server causing entities to move to new elementsZappoMan committed 12 years ago4655612
  32. get virtual entities constructing from buffersZappoMan committed 12 years ago6b62c6b
  33. refactoring EntityItemID management and id assignment to be part of EntityItemID class instead of EntityItem classZappoMan committed 12 years ago0c7afc3
  34. splitting up a bunch of Entity classes into different filesZappoMan committed 12 years ago1125cb1