Code

History

  1. fix for entity-server kinematic simulationAndrew Meadows committed 11 years ago411bf1a
  2. oops fix endless loopSeth Alves committed 11 years agoc63b8a9
  3. don't auto-remove simulation owner unless the Node is gone. put back code that causes interfaces to give up ownershipSeth Alves committed 11 years ago4c3cbea
  4. add/delete/cleanup of physical entities worksAndrew Meadows committed 11 years agod5f4c5a
  5. non-phys kinematic objs move to EntitySimulationAndrew Meadows committed 11 years ago3c9474b
  6. remove _movableButStoppedEntitiesAndrew Meadows committed 11 years agoc2d614b
  7. make things compileAndrew Meadows committed 11 years agob023fe5
  8. fix some compile problemsAndrew Meadows committed 11 years ago9f8b266
  9. make some things compile after reorganizationAndrew Meadows committed 11 years agoc390193
  10. PhysicalEntitySimulation sends outgoing packetsAndrew Meadows committed 11 years agoc0a5753
  11. SimpleEntitySimulation abides to new APIAndrew Meadows committed 11 years ago2f9306e
  12. if an entity has no simulatorID, pull it out of list of entities with simulatorIDsSeth Alves committed 11 years agod90dec0
  13. add code for uuids in wire protocol. some debugging printsSeth Alves committed 11 years agod7059d8
  14. respond to code reviewSeth Alves committed 11 years ago6c4d232
  15. entity-server will automatically clear simulation-owner ID if it doesn't get an update for 2 secondsSeth Alves committed 11 years agoafca544
  16. add moved entities to lists for sortingAndrew Meadows committed 11 years agofd8e3f6
  17. merge upstream/master into andrew/inertiaAndrew Meadows committed 11 years ago3fd2f12
  18. add DIRTY_UPDATEABLE flag for changes that need itAndrew Meadows committed 11 years ago675a2dd
  19. whoops, forgot to increment the iteratorAndrew Meadows committed 11 years ago6fdfde3
  20. cleanup of EntitySimulation APIAndrew Meadows committed 11 years ago7d96ad5
  21. PhysicsEngine is now an EntitySimulationAndrew Meadows committed 11 years agoc9ea688
  22. moving Shape* back into shared libAndrew Meadows committed 11 years ago1df6c32
  23. EntitySimulation takes EntityItem* rather than IDAndrew Meadows committed 11 years agodd3a7b9
  24. add EntitySimulation and SimpleEntitySimulationAndrew Meadows committed 11 years ago0d98555