Code

History

  1. Update CCD motion thresholdRyan Huffman committed 10 years ago510189d
  2. Update RADIUS_MOTION_THRESHOLD_MULTIPLIERRyan Huffman committed 11 years ago7c5f0bb
  3. Add comment to ObjectMotionState::updateCCDConfigurationRyan Huffman committed 11 years agoc0a7da0
  4. Add comments to updateCCDConfigurationRyan Huffman committed 11 years agob410604
  5. Add automatic CCD activation to the physics engineRyan Huffman committed 11 years agob75e053
  6. Merge branch 'master' of https://github.com/highfidelity/hifi into baseballRyan Huffman committed 11 years agof453175
  7. flag kinematic objs when changed in stepSimulation()Andrew Meadows committed 11 years agof652e98
  8. Add automatic CCD activation to the physics engineRyan Huffman committed 11 years ago0014009
  9. new method -- ObjectMotionState::getBodyLinearVelocityGTSigmaSeth Alves committed 11 years ago6f30a3c
  10. if model RegistrationPoint doesn't match entityItem's, update itSeth Alves committed 11 years ago1133211
  11. reverting a change to try to see sticking problem againSeth Alves committed 11 years agoac99005
  12. try another way of fixing held object snagging at slow velocitySeth Alves committed 11 years ago26dcaeb
  13. try another way of fixing held object snagging at slow velocitySeth Alves committed 11 years ago742e48b
  14. move DIRTY_FLAGS out of EntityItem namespaceAndrew Meadows committed 11 years agofa17b77
  15. allow for asynchronous building of collision shapeSeth Alves committed 11 years ago6db0442
  16. enforce coding standardsAndrew Meadows committed 11 years ago55207a8
  17. MotionState reports zero velocity for slow objectsAndrew Meadows committed 11 years ago46bca30
  18. partial progress toward sim ownership negotiationsAndrew Meadows committed 11 years agocf74dbe
  19. Merge pull request #5037 from AndrewMeadows/inertiaSeth Alves committed 11 years agoedb3622
  20. More perspicacious zero.Howard Stearns committed 11 years ago5cbb5da
  21. move API from PhysicsEngine to ObjectMotionStateAndrew Meadows committed 11 years agob0ca2df
  22. Actually commit the changes this time!Howard Stearns committed 11 years agoc036b5f
  23. fix bug masking physics shape changesAndrew Meadows committed 11 years agobf225e4
  24. put avatar body in right spot, and give it massAndrew Meadows committed 11 years ago0431e8d
  25. some list management of AvatarMotionStatesAndrew Meadows committed 11 years ago67f5d07
  26. cleanup of simulation ownership/update logicAndrew Meadows committed 11 years agoc631f85
  27. merge seth/dice-on-table-1 into andrew/novaAndrew Meadows committed 11 years ago326d170
  28. update body gravity when proper dirty bits are setAndrew Meadows committed 11 years ago646661d
  29. clear incoming flags after adding an entity to simulation. If an entity has a shape-type of none, don't keep asking it for a shapeSeth Alves committed 11 years ago129a3a8
  30. check for DIRTY_ROTATION bit when copying rotationAndrew Meadows committed 11 years ago2668ff6
  31. merge upstream/master into andrew/novaAndrew Meadows committed 11 years agoaa5a59c
  32. Quiet compilerAtlante45 committed 11 years agofc1519c
  33. make things compileAndrew Meadows committed 11 years agob023fe5
  34. cleanup how MotionStates are deleted from physicsAndrew Meadows committed 11 years ago4cb469d
  35. DIRTY_PHYSICS_ACTIVATION not DIRTY_PHYSICS_NO_WAKEAndrew Meadows committed 11 years ago195dd14