Code

History

  1. explicit insert/erase into _simpleKinematicEntitiesAndrew Meadows committed 8 years ago9171fcb
  2. handle deactivation of avatar entities differentlyAndrew Meadows committed 8 years ago5e2a08b
  3. Merge pull request #13411 from sabrina-shanman/crash-delete-cubeJohn Conklin II committed 8 years ago4088035
  4. Do not use boolean for variable definitions. Use bool instead.sabrina-shanman committed 8 years ago59833d8
  5. Fix objects snapping back when selectedsabrina-shanman committed 8 years agoc039d20
  6. Do not use ownership tracking in serverless mode in PhysicalEntitySimulationsabrina-shanman committed 8 years ago67c605c
  7. motionState needs correct region when adding to physicsAndrew Meadows committed 8 years ago7e44b9b
  8. Merge 'master' into 'workload'Andrew Meadows committed 8 years agoc7c4324
  9. Merge pull request #13145 from highfidelity/stableJohn Conklin II committed 8 years ago4129664
  10. when in serverless mode, short-circuit simulation ownership bidsSeth Alves committed 8 years agodb03265
  11. send ownership removal packet when dynamic object leaves bulletAndrew Meadows committed 8 years agob1fcb43
  12. yield ownership outside workload R1Andrew Meadows committed 8 years ago26db9ec
  13. Merge branch 'master' of https://github.com/highfidelity/hifi into upstream-workloadsamcake committed 8 years agob3408ae
  14. fix physics related crash-on-exitSeth Alves committed 8 years agof1e1c6a
  15. Trying more drastic changes and learnign to use std::chrono the right waysamcake committed 8 years agob554aec
  16. Starting to move dynamically yeahsamcake committed 8 years ago9b1a887
  17. Merging upstreamsamcake committed 8 years agoa6bd589
  18. cleanup some commentsAndrew Meadows committed 8 years ago4d3109b
  19. Merge branch 'master' of https://github.com/highfidelity/hifi into workloadSam Gateau committed 8 years ago6a7ae55
  20. fix asserts on domain switchSamGondelman committed 8 years ago8f65813
  21. only add to physics simulation that when necessaryAndrew Meadows committed 8 years ago2cfb835
  22. add/remove entities to physics using workload outputAndrew Meadows committed 8 years agoed17619
  23. use std::numeric_limtis<uint64_t>::max() instead of -1Andrew Meadows committed 8 years ago6d7574c
  24. more 'const uint64_t&' purgesAndrew Meadows committed 8 years ago70d6aa9
  25. DRY: simpler removal of element from middle of std::vectorAndrew Meadows committed 8 years agobd2bfb6
  26. set correct _bidPriority on first ownership updateAndrew Meadows committed 8 years agoa924bd4
  27. untangle 'bidding' from 'owned'Andrew Meadows committed 8 years ago5a5376c
  28. remove unnecessary assertAndrew Meadows committed 8 years ago170ec83
  29. slightly simpler EntityMotionState delete logicAndrew Meadows committed 8 years ago73fa6d3
  30. faster EntitySimulation::takeDeadEntities()Andrew Meadows committed 8 years ago6746e08
  31. more cleanup for deleting entitiesAndrew Meadows committed 8 years agoe1d2a5e
  32. more correct commentsAndrew Meadows committed 8 years ago0596497
  33. cleanup prof stats and trace context namesAndrew Meadows committed 8 years ago406bf78
  34. rename SpatiallyNestable::getPosition() to SpatiallyNestable::getWorldPosition()ZappoMan committed 9 years agoa7a0f03
  35. Bug fix for deadlock between EntitySimulation and EntityItem locks.Anthony J. Thibault committed 9 years agoda20eac