Code

History

  1. Removed passive-aggressive comment, (it was a late night)Anthony J. Thibault committed 10 years ago0ce004c
  2. Moved animation after physics, hand poses are in world frame.Anthony J. Thibault committed 10 years agoab19d3e
  3. Fixing the rendering of the avatar skeletonsamcake committed 10 years ago29bacd2
  4. More warning fixesAtlante45 committed 10 years ago1465817
  5. More warning fixesAtlante45 committed 10 years agod3224bf
  6. Fix warnings on windows 64bitAtlante45 committed 10 years agoce51350
  7. gpu::Shader::create* return shared_ptrAtlante45 committed 10 years ago3da80f5
  8. AnimDebugDraw Removed unused drawing code.Anthony J. Thibault committed 10 years agoe2f031e
  9. Avatar Debug Draw Default Pose now worksAnthony J. Thibault committed 10 years agofe683ed
  10. Rig: Switched over to use AnimPoses instead of JointStatesAnthony J. Thibault committed 10 years ago982e2c0
  11. more warning fixesBrad Hefta-Gaub committed 11 years ago5e82b9c
  12. Fix for AnimDebugDraw crash on shutdown.Anthony J. Thibault committed 11 years ago90a5512
  13. Added shared DebugDraw singleton.Anthony J. Thibault committed 11 years agod04f4d4
  14. quiet compilerSeth Alves committed 11 years ago49ee251
  15. Added head target to AnimGraph IK node.Anthony J. Thibault committed 11 years ago7996a02
  16. Now with less copies.Anthony J. Thibault committed 11 years ago6d5927c
  17. AnimDebugDraw ImprovementsAnthony J. Thibault committed 11 years ago69e463b
  18. Added animation debug draw items to menu.Anthony J. Thibault committed 11 years ago30264e9
  19. Improvement to bone link rendering when bones are large.Anthony J. Thibault committed 11 years ago778521f
  20. Better AnimDebugDraw renderingAnthony J. Thibault committed 11 years agob7a9b54
  21. Got to the bottom of the bind pose question.Anthony J. Thibault committed 11 years ago559367d
  22. Found and fix source of memory corruption.Anthony J. Thibault committed 11 years agod8a2034
  23. removed scale for fight club modelAnthony J. Thibault committed 11 years ago69cc270
  24. Better debug rendering of animations.Anthony J. Thibault committed 11 years ago55da34f
  25. WIP, animNode renderingAnthony J. Thibault committed 11 years agodf79463
  26. optimizations for debug rendering of AnimSkeletonAnthony J. Thibault committed 11 years agod1fdbe3
  27. Debug rendering of MyAvatar’s skeletonModel skeletonAnthony J. Thibault committed 11 years agob8bae7c
  28. Added AnimDebugDraw to render-utilsAnthony J. Thibault committed 11 years ago91ca13c