Code

History

  1. Forced faded objects to double sided (without correct lighting for the moment)Olivier Prat committed 9 years ago45342a0
  2. Added cubic interpolation in noise for rounder effectOlivier Prat committed 9 years ago704effc
  3. Working save and loadOlivier Prat committed 9 years ago2525fe5
  4. Smoother ease in / out functionsOlivier Prat committed 9 years ago98d915c
  5. Added timing parameters and visual debug of thresholdOlivier Prat committed 9 years ago7d851c1
  6. Working bubble isect trespasser POVOlivier Prat committed 9 years ago0244dd6
  7. Working bubble isect owner POVOlivier Prat committed 9 years ago57b2bdf
  8. Merged with 21378Olivier Prat committed 9 years agof2b8bd4
  9. Changed array initialization to old style COlivier Prat committed 9 years agoec1cf9d
  10. Working on bubble intersectionsOlivier Prat committed 9 years ago0d1d262
  11. Fixed compilation errors with array initializationsOlivier Prat committed 9 years ago3fddac9
  12. Working avater enter/leaves + manual thresholdOlivier Prat committed 9 years agoaf79574
  13. Sky working again.Olivier Prat committed 9 years ago87833ab
  14. Changing edited fade category properly updates widgets in edit windowOlivier Prat committed 9 years agoc5ca23f
  15. Working edition and emissive edge on fade element enter/leaveOlivier Prat committed 9 years agofb33b8d
  16. Selection of edited object workingOlivier Prat committed 9 years ago6a31dc2
  17. Fade effect working again for basic enter domain but with various Fade jobsOlivier Prat committed 9 years ago8a12d0c
  18. Disabled check on enabled physics when deciding is fade is adequateOlivier Prat committed 9 years ago2e3ffe7
  19. Added scale and duration debug parameters in debugFade.qmlOlivier Prat committed 9 years agoace3019
  20. Switched fade curve to easeInOutQuadOlivier Prat committed 9 years agof3d252e
  21. Fade working on voxel objectsOlivier Prat committed 9 years agocba70e6
  22. Fixed fading on skinned objects. Added initialiazeShapePipelines on GeometryCache to postpone simple pipeline creation after initializeGLOlivier Prat committed 9 years ago20d4fcb
  23. Switched to uniforms for sending fade shader data. Moved more fade functions to FadeEffect classOlivier Prat committed 9 years agode143d0
  24. Renamed FadeManager to FadeEffectOlivier Prat committed 9 years agoa9ab9d2