Code

History

  1. Introducing a true Primary Framebuffer and a different Deferred Framebuffersamcake committed 10 years agod593b82
  2. Introducing the Lighting Buffer where all the lighting is beeing accumulated, apply a manual gamma correction when copying back into the main color buffersamcake committed 10 years ago72d3939
  3. grouping the depth and stencil buffer into a single buffersamcake committed 11 years agobad5ea7
  4. FIxing the rear view mirror issue with background and fooling around with Lighting equationssamcake committed 11 years agoa2ca1c0
  5. FIx the problem with cauterizedClusterMatrices in the case rear view mirror is used. Clean the way to define the depth stencil format for texturesamcake committed 11 years ago0a351a8
  6. Putting together the stencil buffer for opaque vs background and using it for the backgroud render itemssamcake committed 11 years ago75e858c
  7. MOving forward on the background beeing drawn lastsamcake committed 11 years agodc3c9b4
  8. REmove more of the unnecessary GLBacken .h and GPUCOnfig.h include, The gpu::Context is now completely agnostic of the True BackendSam Gateau committed 11 years ago14f4c9c
  9. On mac cannot get ther erendering to properly display the overlay if the rear view mirror is active on resizesamcake committed 11 years ago52ac5b3
  10. FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simplerSam Gateau committed 11 years agocb375e8
  11. Render the rear view mirror in a separate target and then display it during overlay passSam Gateau committed 11 years agoa561874
  12. Fixing mergeSam Gateau committed 11 years agof70553e
  13. Fixing FBO bug on resizing windowsBradley Austin Davis committed 11 years ago2f13488
  14. Trying to fix oculus renderingBradley Austin Davis committed 11 years ago9596452
  15. Breaking framebuffer ops out of texture cacheBrad Davis committed 11 years agoc3a2b72