Code

History

  1. Clening up the fixsamcake committed 9 years agof509d1f
  2. Debugginfg the bad tiles lightingsamcake committed 9 years agod4f4bd4
  3. Debugging the amd shader????sam committed 9 years ago7a97570
  4. removing dead codesamcake committed 9 years agod764eeb
  5. Merge and fix the bug!!!samcake committed 9 years ago9031e65
  6. Cleaning up a missing constructor and adjusting the stride for the StrucBuffer by default + merging with upstreamsamcake committed 10 years ago77062ac
  7. Avoiding warnings maybesamcake committed 10 years ago8476939
  8. cleaning up the comments from review and trying something to adress the issue that showed up on i5samcake committed 10 years ago8a44140
  9. FOund 2 bugs causing the empty clusters. now back to workingsam committed 10 years ago567adf6
  10. Adding more counters to understand the cullign bugsamcake committed 10 years agoac54533
  11. Add a finer culling test to avoid faulty discardssamcake committed 10 years ago4504877
  12. Tried many different things to narrow down the issue of the corrupted memory, it seems to be linked to the grid dimendsions somehow, i m now forcing to reassign the frustum grid dimension on the 10th iteration which seems to fix the issue....samcake committed 10 years agoba88db1
  13. trying to whipe these buffer cleans but doesn;t seems to make a different in release, it is working clena in debug ... keep on lookingsamcake committed 10 years ago8c561ea
  14. Try avoiding the basd update of the buffer for the grid contentsamcake committed 10 years ago3e11eb4
  15. Adjust the grid size for macsamcake committed 10 years ago1c2a672
  16. Polish the debugging of the light volumessamcake committed 10 years ago6aa39ec
  17. FIxed the flickering bug and make a better debuging view to control the overlapsam committed 10 years agodeab1db
  18. refining the voxelizatoion, tracking one bug where light flickerssam committed 10 years ago9a492b3
  19. CLeaning up code for Linux and Macsamcake committed 10 years ago8971772
  20. cleaning for macsamcake committed 10 years ago35f0d4b
  21. Friday night state, down to ~3.5ms in hmdsamcake committed 10 years ago0475833
  22. clean up warning and merge with upstreamsamcake committed 10 years ago337fe15
  23. Keep on investigating the shading cost per lightsam committed 10 years agoe143c05
  24. REvisiting the full lighting code to optimize the perfsamcake committed 10 years ago2a0e67e
  25. MOre refinements?samcake committed 10 years agoa086282
  26. Refining the voxelization of the sphere in the view frustum gridsamcake committed 10 years ago9b94a02
  27. Startign implementing the tighter culling for sphere but not done yetsamcake committed 10 years ago3616a6f
  28. Minor fix for compilationsamcake committed 10 years agof789f56
  29. Minor fix for compilationsamcake committed 10 years agoe0536a8
  30. Better vizualization, first set of culling improvmentsamcake committed 10 years agofdba78d
  31. Splitting the frustum culling test horizontal and verticalsamcake committed 10 years agoc622849
  32. Cleaning up a bitsamcake committed 10 years ago124060d
  33. best state for nowsamcake committed 10 years agofea5f8b
  34. best state for nowsamcake committed 10 years agoe8c2dc1
  35. Debugging the grid contentsamcake committed 10 years agoefc4406