Code

History

  1. support blendshapes on model entitiesHifiExperiments committed 6 years agoef8f085
  2. Merge pull request #16548 from HifiExperiments/visibleBrad Hefta-Gaub committed 6 years agofb70569
  3. Merge pull request #16546 from HifiExperiments/cullFaceBrad Hefta-Gaub committed 6 years ago1609e59
  4. Merge pull request #16499 from HifiExperiments/proceduralMeshBrad Hefta-Gaub committed 6 years agof8a9789
  5. Made Sam's graphics patches work with 86 K2.Kasen IO committed 6 years ago9839b23
  6. trying and failing to fix modelsSamGondelman committed 7 years ago1736252
  7. material entities support cullFaceMode and support gltf doubleSidedHifiExperiments committed 6 years agoe0a29d9
  8. procedural vertex shadersHifiExperiments committed 7 years ago6e961b9
  9. Removes the environment variable requirement for procedural material shaders.Marcus Llewellyn committed 6 years agoaf4c0ea
  10. merge with masterHifiExperiments committed 6 years ago3dfd63d
  11. material entities support cullFaceMode and support gltf doubleSidedHifiExperiments committed 6 years ago69714a8
  12. procedural vertex shadersHifiExperiments committed 7 years agob73a608
  13. Fix build error with _drawTransformsabrina-shanman committed 7 years ago67e05a7
  14. Merge branch 'master' into instancingsabrina-shanman committed 7 years ago7b14c00
  15. Renaming the env variable to enable Material Proecural ShadersSam Gateau committed 7 years agoa469699
  16. fix build error, add environment variableHifiExperiments committed 7 years ago6e5217b
  17. Address warnings and comments from reviewSam Gateau committed 7 years agoa95a4b5
  18. last issueSam Gateau committed 7 years ago0a9c389
  19. Understanding that CLuster can be just one for a mesh and we need the bindingMatrix to be applied correctly, differenciating intentionnally the transform for bound evaluation and the one used for render in the case of SKinned mesh because the clusterMatrices contain the extra offset from rig to modelSam Gateau committed 7 years agof049ab7
  20. the clusterMatrices should be working, but n skin index and weights are assigned yetSam Gateau committed 7 years ago05ac9ae
  21. fooling around to get the cluster workingSam Gateau committed 7 years ago8a1f364
  22. in the middle of somethingSam Gateau committed 7 years agoa995f2c
  23. getting the transform right for the rigid bodiesSam Gateau committed 7 years ago1f3993c
  24. I changed names! Renaming the Geometry to NetworkModel, the GeometryResource to ModelResource, i think there is no need for the 2, only one would be enough in my opinion...Sam Gateau committed 7 years ago521ce39
  25. merge with masterSamGondelman committed 7 years ago37feb7f
  26. get rid of lightmapMapSamGondelman committed 7 years ago129d96a
  27. merge with masterSamGondelman committed 7 years ago6d3e23a
  28. (✿◠‿◠)SamGondelman committed 7 years agode90c50
  29. (づ。◕‿‿◕。)づSamGondelman committed 7 years ago3eac2cf
  30. ಠ⌣ಠSamGondelman committed 7 years ago14c38c0
  31. (¬‿¬)SamGondelman committed 7 years agoda254c2
  32. trying and failing to fix modelsSamGondelman committed 7 years ago0bcd8b8
  33. fix model boundsSamGondelman committed 7 years ago5a184bd
  34. Simplified material binding in shadow mode. Added opacity mask to shadow fade. Adjusted default bias.Olivier Prat committed 7 years ago7d412f9
  35. Added opacity mask to shadow castersOlivier Prat committed 7 years ago3fc711d