Code

History

  1. fixed luci, made tone mapping mirrored auto generate, changed color format on forward, bug fixesAnna committed 7 years agob59d967
  2. progressAnna committed 7 years ago0b51e3c
  3. init commit for this pr, still buggyAnna committed 7 years ago24f022e
  4. haze on most entities, working on skyboxSamGondelman committed 7 years agod545ba5
  5. Address pr review commentsSam Gateau committed 7 years agocb1bf57
  6. REmoving unecessary job introduced dureing developmentSam Gateau committed 7 years agoa278e6c
  7. Trying to clean up the solution...Sam Gateau committed 7 years ago251faf2
  8. Introducing the HUD layer rendering pass into it s own task and fileSam Gateau committed 7 years agoe5a772a
  9. Drafting ways to rescale in forwardSam Gateau committed 7 years ago5288314
  10. fix AA toggleSamGondelman committed 7 years ago43874fb
  11. Merge branch 'master' of https://github.com/highfidelity/hifi into shadowOlivier Prat committed 7 years ago9d0706e
  12. Fixed crash in debugShadow.jsOlivier Prat committed 7 years agoae20a5d
  13. Switched to split sum model for ambient (as Unreal)Olivier Prat committed 7 years agob71a8f7
  14. fix shadows when tablet is open and misc threading issuesSamGondelman committed 7 years ago7db498a
  15. Merging and resolving conflictSam Gateau committed 7 years ago34db48d
  16. Adjusting the HUD operator render job to shave an extra framebufferSam Gateau committed 7 years ago98a5ec8
  17. more overlay wipSamGondelman committed 7 years ago5ce8f56
  18. Fixing the debug of shadow frustum for realsam gateau committed 7 years ago7e1f75e
  19. fixing warnings and the debug of shadowssam gateau committed 7 years ago21577ba
  20. CompilingSam Gateau committed 7 years ago80a55e2
  21. updating some code and probably broken in this versionsam gateau committed 7 years ago253a71a
  22. fixing warnings from the buildsam gateau committed 7 years agob8d96d9
  23. more fixessam gateau committed 7 years ago5b50b03
  24. removing comments and dead code, rewiring the debugsam gateau committed 7 years ago2f18555
  25. Shadows are completely working with settings on both pipelinesam gateau committed 7 years ago237fb4d
  26. one step closersam gateau committed 7 years agoa4b9ec5
  27. introducing the Shadow StageSam Gateau committed 7 years agoe07bc20
  28. Separating the state view dependant from the shadow to be able to have several versions in flightsam gateau committed 7 years ago8bfca61
  29. cleaning light clustersSam Gateau committed 7 years agob09d0b1
  30. there and back , trying to converge with the new Assemble Lighting Stage tasksam gateau committed 7 years ago28d36c8
  31. trying...Sam Gateau committed 7 years ago50fcd7f
  32. gathering the lighting stage jobs in their own task away from the renderer specificitiessam gateau committed 7 years agoe941833
  33. drafting more factorisation of render taskssam gateau committed 7 years agoa267c31
  34. Exploring varying with namesSam Gateau committed 7 years ago259a97c
  35. iterating on a simpler engine graphsam gateau committed 7 years ago2c4cd68