Code

History

  1. making my changes work on androidAnna committed 7 years ago0cc8c1f
  2. works on android!Anna committed 7 years ago8aef9db
  3. added tone mapping backAnna committed 7 years ago6a6b2f6
  4. added tone mapping configAnna committed 7 years ago0d2b2a2
  5. created tonemapandresampleAnna committed 7 years ago16595d9
  6. removed typoAnna committed 7 years ago1b0d8ee
  7. make tonemapandresampletask run on androidAnna committed 7 years ago2758672
  8. fix jenkins errors for real this timeAnna committed 7 years ago58a04c1
  9. fixed luci, made tone mapping mirrored auto generate, changed color format on forward, bug fixesAnna committed 7 years agob59d967
  10. progressAnna committed 7 years ago0b51e3c
  11. init commit for this pr, still buggyAnna committed 7 years ago24f022e
  12. haze on most entities, working on skyboxSamGondelman committed 7 years agod545ba5
  13. fixed ui flipping issueAnna committed 7 years ago787359f
  14. Address pr review commentsSam Gateau committed 7 years agocb1bf57
  15. Proper allocation of the resource in forward and starting to remove the ui as we have itSam Gateau committed 7 years agob5e4a47
  16. Trying to clean up the solution...Sam Gateau committed 7 years ago251faf2
  17. Introducing the HUD layer rendering pass into it s own task and fileSam Gateau committed 7 years agoe5a772a
  18. getting rescaling to work for forward yopSam Gateau committed 7 years ago12f8c74
  19. Drafting ways to rescale in forwardSam Gateau committed 7 years ago5288314
  20. fix runtime switchSamGondelman committed 7 years agoeb8c722
  21. Switched to split sum model for ambient (as Unreal)Olivier Prat committed 7 years agob71a8f7
  22. fix shadows when tablet is open and misc threading issuesSamGondelman committed 7 years ago7db498a
  23. requested changesDante Ruiz committed 7 years ago109eb62
  24. fix quest ui elementsdanteruiz committed 7 years agoaa8563f
  25. Merging and resolving conflictSam Gateau committed 7 years ago34db48d
  26. Keeping only the minimum for questSam Gateau committed 7 years ago522a9ed
  27. Adjusting the HUD operator render job to shave an extra framebufferSam Gateau committed 7 years ago98a5ec8
  28. Introducing msaa to forward rendererSam Gateau committed 7 years agobd3a732
  29. DELETE IT ALLSamGondelman committed 7 years agobecc9f4
  30. more overlay wipSamGondelman committed 7 years ago5ce8f56
  31. fixing warnings from the buildsam gateau committed 7 years agob8d96d9
  32. removing comments and dead code, rewiring the debugsam gateau committed 7 years ago2f18555
  33. Shadows are completely working with settings on both pipelinesam gateau committed 7 years ago237fb4d
  34. there and back , trying to converge with the new Assemble Lighting Stage tasksam gateau committed 7 years ago28d36c8
  35. gathering the lighting stage jobs in their own task away from the renderer specificitiessam gateau committed 7 years agoe941833