Code

History

  1. pointersSamGondelman committed 8 years agoc10bb7d
  2. move stage frames to varyingsSamGondelman committed 8 years agode90ce5
  3. Finalizing the renaming from Skinned to Deformedsam gateau committed 8 years agob5a47b2
  4. USing a simpler halfTan test for cullingSam Gateau committed 8 years agod97d655
  5. Merging with master after a bunch ofchangesSam Gateau committed 8 years ago3aa47a6
  6. Fixed bug with NaN shadow anti frustum leading to disappearing shadows on some occasionsOlivier Prat committed 8 years agod457cf4
  7. Reorder some functionsOlivier Prat committed 8 years agocb24046
  8. Improvement of debug shadow scriptOlivier Prat committed 8 years agof2a0102
  9. Non shadow casters now increase shadow scene bounds only in light directionOlivier Prat committed 8 years ago30600df
  10. Fixed shadow map case when bounds of objects in cascade is nullOlivier Prat committed 8 years ago3f3f541
  11. Cleaning up the isENabled interface andthe qmlSam Gateau committed 8 years ago66199e9
  12. Make shadows work with one cascadeSam committed 8 years agoc1856a5
  13. Fixed incorrect shadow frustum far clip computation due to not taking into account shadow receiversOlivier Prat committed 8 years ago573f399
  14. Cleaned up a bit shadow map clearOlivier Prat committed 8 years agofc86525
  15. Merged with masterOlivier Prat committed 8 years agoda6bd92
  16. Merge branch 'master' of github.com:highfidelity/hifi into shadowControlsOffZvorkNissimHadar committed 8 years ago1eb0dde
  17. Re-implemented shadow controls.NissimHadar committed 8 years ago0f2cf8e
  18. fixing the shadowsamcake committed 8 years agoa7542d5
  19. Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork"SamGondelman committed 8 years ago0fca56e
  20. Merge branch 'master' of http://github.com/highfidelity/hifi into taaOlivier Prat committed 8 years ago2d71d7d
  21. Implemented call to abortTask().NissimHadar committed 8 years ago3150b96
  22. WIP - clean-up.Nissim Hadar committed 8 years ago6a9bbaf
  23. Merged with masterOlivier Prat committed 8 years agof5a2557
  24. Fixed possible crash.Nissim Hadar committed 8 years agodf7a838
  25. Fixed possible crash.Nissim Hadar committed 8 years ago26e7a85
  26. Changed flag to "cast shadow" instead of "don't cast shadow".Nissim Hadar committed 8 years ago1632ab9
  27. Added don't castr shadow flag to entity and shape classes.Nissim Hadar committed 8 years ago23a29b8
  28. Seems OK. Before adding flag to entity.Nissim Hadar committed 8 years ago4acd0a3
  29. Added shadow caster flag to filter.NissimHadar committed 8 years ago7ee5245
  30. Global graphics flag default to on. Added cast shadows flag to zone/keylight. Exit the RenderShadowMap job if current keylight doesn't cast shadows.NissimHadar committed 8 years ago950a62f
  31. Shadow task now uses LOD culling from main view taskOlivier Prat committed 8 years ago179aca2
  32. Added tag bits to shadow octree queryOlivier Prat committed 8 years ago445ffbd
  33. Merged with masterOlivier Prat committed 8 years ago2940a67
  34. Small optimisations in shadow shaderOlivier Prat committed 8 years agoe9747e9
  35. Added anti frustum test to remove lower cascade objects from higher shadow cascadesOlivier Prat committed 8 years ago234cb1e