Code

History

  1. Fixing a bad autoRef usagesamcake committed 10 years ago2c584f7
  2. Clenaing the rendering and the framebuffer allocationssamcake committed 10 years agocde17ec
  3. BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymoresamcake committed 10 years agoba75907
  4. Fixing warningssamcake committed 10 years ago5827993
  5. Adding the lighting model class to configure accross the jobs the lightingsamcake committed 10 years ago2a52f1d
  6. Bringing Beckmann specular to the lightingsamcake committed 10 years ago9a604d0
  7. FIxing the bad brdf and adding better debug tool and better Pipeline architecturesamcake committed 10 years agoab21a5a
  8. Fix the curvature issue in stereo by evaluating in the mono clip space, not stereo. INtegrate the scattering in simple ambient without IBLsamcake committed 10 years agod128af4
  9. introducing the depth aware blursamcake committed 10 years ago197d49f
  10. Friday night build, working on getting the LUT generated on the GPUsamcake committed 10 years agoa619a14
  11. CLeaning up and debugging the splotchsamcake committed 10 years agoe95a31f
  12. Curvature is looking correct now without artefact, moving on to the lightingsamcake committed 10 years ago884b921
  13. Bringing the Scattering type to the pixels and having a different shading during the lighting pass (for global right now)samcake committed 10 years ago0c88283
  14. Introducing the deferredFRameTransform to DeferredLighting Effect and simplifying the rendering!samcake committed 10 years ago350f064
  15. After trying stop trying to expose a generic [] operator on Varying and Containerssamcake committed 10 years agoe31a3b4
  16. Protoype donesamcake committed 10 years ago42eaaf7
  17. IUse the light stage finally for the scattering prototypesamcake committed 10 years ago8858f9d
  18. Current statesamcake committed 10 years ago414c43c
  19. Pushing a shitty state where the pairs of Varyings don;t get copied correctlysamcake committed 10 years ago6a5dff0
  20. Many improvmentssamcake committed 10 years ago28886f6
  21. Adding the deawSCattering passsamcake committed 10 years ago6831710
  22. save current statesamcake committed 10 years ago0b87336
  23. Adding the generation of the Scattering on GPUsamcake committed 10 years ago7bd6861
  24. A lot more stuff to try to see the skin scatteringsamcake committed 10 years agoe690222